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MAX_ definitions (or lack thereof) break progressive initializer for arrays #47

@Vince0789

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@Vince0789

Consider following snippet:

static bool:gIsWeaponAllowed[MAX_WEAPONS] = {true, ...};

public OnGameModeInit()
{
    for (new i = 0; i < sizeof gIsWeaponAllowed; i++)
    {
        printf("%d: %d", i, gIsWeaponAllowed[WEAPON:i]);
    }
    return 1;
}

One would expect that all slots would be initialized to true, but only the first slot gets set.

[2024-07-27T18:24:52Z] [Info] 0: 1
[2024-07-27T18:24:52Z] [Info] 1: 0
[2024-07-27T18:24:52Z] [Info] 2: 0
...
[2024-07-27T18:24:52Z] [Info] 45: 0
[2024-07-27T18:24:52Z] [Info] 46: 0

Adding an additional

#define MAX_WEAPONS (WEAPON:47)

seems to remedy this problem and still allows the array to be indexed properly with the WEAPON_ definitions. This will probably need to be added for all tagged MAX_ definitions.

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