UnityAsync.WaitForSeconds is unusable currently. It never waits for even a frame.
IsCompleted() is never called. The code leading to IsCompleted() also isn't called.
This asset is currently unsuable, since it's not the only bug. Seems like it's sadly abandoned.
UnityAsync.WaitForSeconds is unusable currently. It never waits for even a frame.
IsCompleted() is never called. The code leading to IsCompleted() also isn't called.
This asset is currently unsuable, since it's not the only bug. Seems like it's sadly abandoned.