From 2d202336e6492068c17466d5cdb3cef358f02662 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20J=C3=B3=C5=BAwiak?= <168720167+66HEX@users.noreply.github.com> Date: Thu, 13 Aug 2026 22:19:12 +0200 Subject: [PATCH] chore: update changelog --- CHANGELOG.md | 4 ++-- apps/web/src/lib/content/docs/changelog.svx | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 300e750..afb3b70 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -20,9 +20,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), - Added borrowed `GPUTexture`, `GPUTextureView`, `GPUBuffer`, and `GPUSampler` references with stable logical IDs, per-frame providers, typed metadata, and non-owning lifecycle rules. - Added compute graph scheduling, normal and ping-pong output publication, same-dispatch hazard validation, and stable diagnostic codes for descriptor, resource, external-object, limit, multiple-writer, and cycle failures. -### Changed +### Fixed -- Unified compute shader generation, bind-group layouts, graph access sets, resource validation, and cache topology around one resolved resource model in group 1. +- Fixed aborted texture loads closing a decoded `ImageBitmap` more than once. ### Performance diff --git a/apps/web/src/lib/content/docs/changelog.svx b/apps/web/src/lib/content/docs/changelog.svx index f57d717..70d6ad7 100644 --- a/apps/web/src/lib/content/docs/changelog.svx +++ b/apps/web/src/lib/content/docs/changelog.svx @@ -22,9 +22,9 @@ description: All notable changes to Motion GPU will be documented in this file. - Added borrowed `GPUTexture`, `GPUTextureView`, `GPUBuffer`, and `GPUSampler` references with stable logical IDs, per-frame providers, typed metadata, and non-owning lifecycle rules. - Added compute graph scheduling, normal and ping-pong output publication, same-dispatch hazard validation, and stable diagnostic codes for descriptor, resource, external-object, limit, multiple-writer, and cycle failures. -### Changed +### Fixed -- Unified compute shader generation, bind-group layouts, graph access sets, resource validation, and cache topology around one resolved resource model in group 1. +- Fixed aborted texture loads closing a decoded `ImageBitmap` more than once. ### Performance