Type: Bug
Behaviour
isdigit and isalpha return True incorrectly
Steps to reproduce:
EXAMPLE CODE:
string = "dblcount 12"
items = string.split (" ")
element = items [0]
print (element [0])
if element [0].isalpha:
print ("isalpha is true")
else:
print ("isalpha is false")
if element [0].isdigit:
print ("isdigit is true")
else:
print ("isdigit is false")
element = items [1]
print (element [0])
if element [0].isalpha:
print ("isalpha is true")
else:
print ("isalpha is false")
if element [0].isdigit:
print ("isdigit is true")
else:
print ("isdigit is false")
OUTPUT:
d
isalpha is true
isdigit is true
1
isalpha is true
isdigit is true
Extension version: 2025.16.0
VS Code version: Code 1.105.1 (7d842fb85a0275a4a8e4d7e040d2625abbf7f084, 2025-10-14T22:33:36.618Z)
OS version: Windows_NT x64 10.0.26100
Modes:
- Python version (& distribution if applicable, e.g. Anaconda): 3.13.5
- Type of virtual environment used (e.g. conda, venv, virtualenv, etc.): System
- Value of the
python.languageServer setting: Default
User Settings
languageServer: "Pylance"
Installed Extensions
| Extension Name |
Extension Id |
Version |
| debugpy |
ms- |
2025.14.1 |
| js-debug |
ms- |
1.105.0 |
| js-debug-companion |
ms- |
1.1.3 |
| python |
ms- |
2025.16.0 |
| vscode-js-profile-table |
ms- |
1.0.10 |
| vscode-pylance |
ms- |
2025.8.3 |
| vscode-python-envs |
ms- |
1.10.0 |
System Info
| Item |
Value |
| CPUs |
Intel(R) Core(TM) 7 150U (12 x 2611) |
| GPU Status |
2d_canvas: enabled direct_rendering_display_compositor: disabled_off_ok gpu_compositing: enabled multiple_raster_threads: enabled_on opengl: enabled_on rasterization: enabled raw_draw: disabled_off_ok skia_graphite: disabled_off trees_in_viz: disabled_off video_decode: enabled video_encode: enabled vulkan: disabled_off webgl: enabled webgl2: enabled webgpu: enabled webnn: disabled_off |
| Load (avg) |
undefined |
| Memory (System) |
15.69GB (2.85GB free) |
| Process Argv |
--crash-reporter-id 8fe53d84-2b89-40ee-b241-4fd1371cb725 |
| Screen Reader |
no |
| VM |
0% |
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Type: Bug
Behaviour
isdigit and isalpha return True incorrectly
Steps to reproduce:
EXAMPLE CODE:
string = "dblcount 12"
items = string.split (" ")
element = items [0]
print (element [0])
if element [0].isalpha:
print ("isalpha is true")
else:
print ("isalpha is false")
if element [0].isdigit:
print ("isdigit is true")
else:
print ("isdigit is false")
element = items [1]
print (element [0])
if element [0].isalpha:
print ("isalpha is true")
else:
print ("isalpha is false")
if element [0].isdigit:
print ("isdigit is true")
else:
print ("isdigit is false")
OUTPUT:
d
isalpha is true
isdigit is true
1
isalpha is true
isdigit is true
Extension version: 2025.16.0
VS Code version: Code 1.105.1 (7d842fb85a0275a4a8e4d7e040d2625abbf7f084, 2025-10-14T22:33:36.618Z)
OS version: Windows_NT x64 10.0.26100
Modes:
python.languageServersetting: DefaultUser Settings
Installed Extensions
System Info
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
trees_in_viz: disabled_off
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
webnn: disabled_off
A/B Experiments