When compiling shaders with SPIRV mode I get this error:
error: firstbitlow is currently limited to 32-bit width components when targeting SPIR-V
When compiling with HLSL, this is supported. I would like this to be supported in SPIRV mode if possible.
Best regards,
Janos
When compiling shaders with SPIRV mode I get this error:
error: firstbitlow is currently limited to 32-bit width components when targeting SPIR-VWhen compiling with HLSL, this is supported. I would like this to be supported in SPIRV mode if possible.
Best regards,
Janos