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privateval startColor by setting("Start Color", Color(255, 255, 0, 60), "The color of the start (closest to breaking) of the queue") { renderQueue && dynamicColor }.group(Group.Renders)
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privateval endColor by setting("End Color", Color(255, 0, 0, 60), "The color of the end (farthest from breaking) of the queue") { renderQueue && dynamicColor }.group(Group.Renders)
privateval descend by setting("Descend", KeyCode.Unbound, "Lower the place position by one to allow the player to lower y level")
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privateval descendAmount by setting("Descend Amount", 1, 1..5, 1, "The amount to lower the place position by when descending", unit =" blocks") { descend !=Bind.EMPTY }
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