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Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/blocks/BreakSettings.kt
+1-1Lines changed: 1 addition & 1 deletion
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@@ -62,7 +62,7 @@ class BreakSettings(override val c: Config) : BreakConfig, ConfigBlock {
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overrideval rotate by c.setting("Rotate For Break", false, "Rotate towards block while breaking")
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// Pending / Post
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overrideval breakConfirmation by c.setting("Break Confirmation", BreakConfirmationMode.BreakThenAwait, "The style of confirmation used when breaking")
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overrideval breaksPerTick by c.setting("Breaks Per Tick", 30, 1..30, 1, "Maximum instant block breaks per tick")
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overrideval breaksPerTick by c.setting("Breaks Per Tick", 59, 1..60, 1, "Maximum instant block breaks per tick")
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overrideval whitelistMode by c.setting("Whitelist Mode", WhitelistMode.None, "The type of block selection used")
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overrideval whitelist by c.setting("Whitelist", mutableSetOf(), Registries.BLOCK.toSet(), "Only these selected blocks are allowed to be broken") { whitelistMode ==WhitelistMode.Whitelist }
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overrideval blacklist by c.setting("Blacklist", mutableSetOf(), Registries.BLOCK.toSet(), "These selected blocks are not allowed to be broken") { whitelistMode ==WhitelistMode.Blacklist }
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/blocks/BuildSettings.kt
+1-1Lines changed: 1 addition & 1 deletion
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@@ -38,7 +38,7 @@ class BuildSettings(override val c: Config) : BuildConfig, ConfigBlock {
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@Group(GENERAL_GROUP) overrideval collectDrops by c.setting("Collect All Drops", false, "Collect all drops when breaking blocks")
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@Group(GENERAL_GROUP) overrideval spleefEntities by c.setting("Spleef Entities", false, "Breaks blocks beneath entities blocking placements to get them out of the way")
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@Group(GENERAL_GROUP) overrideval cautionDoubleBlocks by c.setting("Caution Double Blocks", true, "Prevents spamming double blocks like doors, chests, etc when configured to interact more than once per tick")
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@Group(GENERAL_GROUP) overrideval maxPendingActions by c.setting("Max Pending Actions", 15, 1..30, 1, "The maximum count of pending interactions to allow before pausing future interactions")
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@Group(GENERAL_GROUP) overrideval maxPendingActions by c.setting("Max Pending Actions", 59, 1..60, 1, "The maximum count of pending interactions to allow before pausing future interactions")
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@Group(GENERAL_GROUP) overrideval actionTimeout by c.setting("Action Timeout", 10, 1..30, 1, "Timeout for block breaks in ticks", unit =" ticks")
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/blocks/InteractSettings.kt
+1-1Lines changed: 1 addition & 1 deletion
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@@ -34,7 +34,7 @@ class InteractSettings(override val c: Config) : InteractConfig, ConfigBlock {
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overrideval tickStageMask by c.setting("Interaction Stage Mask", setOf(TickEvent.Input.Post), ALL_STAGES.toSet(), "The sub-tick timing at which place actions are performed", displayClassName =true)
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overrideval interactConfirmationMode by c.setting("Interact Confirmation", InteractConfirmationMode.PlaceThenAwait, "Wait for block placement confirmation")
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overrideval interactDelay by c.setting("Interact Delay", 0, 0..3, 1, "Tick delay between interacting with another block")
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overrideval interactionsPerTick by c.setting("Interactions Per Tick", 9, 1..30, 1, "Maximum instant block places per tick")
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overrideval interactionsPerTick by c.setting("Interactions Per Tick", 9, 1..60, 1, "Maximum instant block places per tick")
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overrideval swing by c.setting("Swing On Interact", true, "Swings the players hand when placing")
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overrideval swingType by c.setting("Interact Swing Type", SwingType.Vanilla, "The style of swing") { swing }
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overrideval sounds by c.setting("Place Sounds", true, "Plays the placing sounds")
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