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overrideval breakMode by c.setting("Break Mode", BreakMode.Packet, visibility = vis).group(baseGroup, Group.General)
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overrideval sorter by c.setting("Sorter", SortMode.Tool, "The order in which breaks are performed", visibility = vis).group(baseGroup, Group.General)
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overrideval sorter by c.setting("Break Sorter", ActionConfig.SortMode.Tool, "The order in which breaks are performed", visibility = vis).group(baseGroup, Group.General)
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overrideval rebreak by c.setting("Rebreak", true, "Re-breaks blocks after they've been broken once", visibility = vis).group(baseGroup, Group.General)
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/groups/InteractSettings.kt
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@@ -28,6 +28,7 @@ class InteractSettings(
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vis: () ->Boolean = { true }
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) : InteractConfig, SettingGroup(c) {
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overrideval rotate by c.setting("Rotate For Interact", true, "Rotates the player to look at the block when interacting", visibility = vis).group(baseGroup)
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overrideval sorter by c.setting("Interact Sorter", ActionConfig.SortMode.Tool, "The order in which interactions are performed", visibility = vis).group(baseGroup)
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overrideval swingHand by c.setting("Swing On Interact", true, "Swings the players hand after interacting", visibility = vis).group(baseGroup)
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overrideval tickStageMask by c.setting("Interact Stage Mask", setOf<TickEvent>(TickEvent.Input.Post), description ="The sub-tick timing at which interact actions are performed", visibility = vis).group(baseGroup)
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overrideval interactSwingType by c.setting("Interact Swing Type", BuildConfig.SwingType.Vanilla, "The style of swing") { vis() && swingHand }.group(baseGroup)
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/config/groups/PlaceSettings.kt
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@@ -32,6 +32,7 @@ class PlaceSettings(
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overrideval rotateForPlace by c.setting("Rotate For Place", true, "Rotate towards block while placing", visibility = vis).group(baseGroup)
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overrideval airPlace by c.setting("Air Place", AirPlaceMode.None, "Allows for placing blocks without adjacent faces", visibility = vis).group(baseGroup)
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overrideval axisRotateSetting by c.setting("Axis Rotate", true, "Overrides the Rotate For Place setting and rotates the player on each axis to air place rotational blocks") { vis() && airPlace.isEnabled }.group(baseGroup)
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overrideval sorter by c.setting("Place Sorter", ActionConfig.SortMode.Tool, "The order in which placements are performed", visibility = vis).group(baseGroup)
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overrideval tickStageMask by c.setting("Place Stage mask", setOf<TickEvent>(TickEvent.Input.Post), description ="The sub-tick timing at which place actions are performed", visibility = vis).group(baseGroup)
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overrideval placeConfirmationMode by c.setting("Place Confirmation", PlaceConfirmationMode.PlaceThenAwait, "Wait for block placement confirmation", visibility = vis).group(baseGroup)
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overrideval maxPendingPlacements by c.setting("Max Pending Placements", 5, 0..30, 1, "The maximum amount of pending placements", visibility = vis).group(baseGroup)
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