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overrideval forceSilkTouch by c.setting("Force Silk Touch", false, "Force silk touch when breaking blocks", visibility = vis)
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overrideval forceFortunePickaxe by c.setting("Force Fortune Pickaxe", false, "Force fortune pickaxe when breaking blocks", visibility = vis)
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overrideval minFortuneLevel by c.setting("Min Fortune Level", 1, 1..3, 1, "The minimum fortune level to use") { vis() && forceFortunePickaxe }
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overrideval renders by c.setting("Renders", true, "Enables the render settings for breaking progress", visibility = vis)
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overrideval fill by c.setting("Fill", true, "Renders the sides of the box to display break progress") { vis() && renders }
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overrideval outline by c.setting("Outline", true, "Renders the lines of the box to display break progress") { vis() && renders }
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overrideval outlineWidth by c.setting("Outline Width", 2, 0..5, 1, "The width of the outline") { vis() && renders && outline }
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overrideval animation by c.setting("Animation", AnimationMode.Out, "The style of animation used for the box") { vis() && renders }
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overrideval dynamicFillColor by c.setting("Dynamic Colour", true, "Enables fill color interpolation from start to finish for fill when breaking a block") { vis() && renders && fill }
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overrideval staticFillColor by c.setting("Fill Color", Color(255, 0, 0, 60), "The color of the fill") { vis() && renders &&!dynamicFillColor && fill }
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overrideval startFillColor by c.setting("Start Fill Color", Color(255, 0, 0, 60), "The color of the fill at the start of breaking") { vis() && renders && dynamicFillColor && fill }
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overrideval endFillColor by c.setting("End Fill Color", Color(0, 255, 0, 60), "The color of the fill at the end of breaking") { vis() && renders && dynamicFillColor && fill }
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overrideval dynamicOutlineColor by c.setting("Dynamic Outline Color", true, "Enables color interpolation from start to finish for the outline when breaking a block") { vis() && renders && outline }
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overrideval staticOutlineColor by c.setting("Outline Color", Color(255, 0, 0, 255), "The Color of the outline at the start of breaking") { vis() && renders &&!dynamicOutlineColor && outline }
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overrideval startOutlineColor by c.setting("Start Outline Color", Color(255, 0, 0, 255), "The color of the outline at the start of breaking") { vis() && renders && dynamicOutlineColor && outline }
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overrideval endOutlineColor by c.setting("End Outline Color", Color(0, 255, 0, 255), "The color of the outline at the end of breaking") { vis() && renders && dynamicOutlineColor && outline }
privateval startColor by setting("Start Color", Color(255, 255, 0, 60), "The color of the start (closest to breaking) of the queue") { queue && renderQueue && dynamicColor }
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privateval endColor by setting("End Color", Color(255, 0, 0, 60), "The color of the end (farthest from breaking) of the queue") { queue && renderQueue && dynamicColor }
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