I found that PointLightShadowFilter has some trouble with shadow acne in 3.10-beta1 (not sure about previous versions) when the receiving geometry is close to the light source and the camera is not close to the same geometry.
Excuse the mess, I've got several shadow-casting lights here. :P
The point light is located one unit above the acne area (one unit = width of a beam here). I was able to "resolve" the problem by switching to PointLightShadowRenderer. SpotLightShadowFilter and DirectionalLightShadowFilter don't have this issue afaik. I don't have an example app to show right now because I've since moved on to a custom shadow implementation (jme's shadows have pretty bad peter-panning), but just say if you'd like me to try to reproduce the issue.
I found that PointLightShadowFilter has some trouble with shadow acne in 3.10-beta1 (not sure about previous versions) when the receiving geometry is close to the light source and the camera is not close to the same geometry.
Excuse the mess, I've got several shadow-casting lights here. :P
The point light is located one unit above the acne area (one unit = width of a beam here). I was able to "resolve" the problem by switching to PointLightShadowRenderer. SpotLightShadowFilter and DirectionalLightShadowFilter don't have this issue afaik. I don't have an example app to show right now because I've since moved on to a custom shadow implementation (jme's shadows have pretty bad peter-panning), but just say if you'd like me to try to reproduce the issue.