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Shadow acne with PointLightShadowFilter #2866

@codex128

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@codex128

I found that PointLightShadowFilter has some trouble with shadow acne in 3.10-beta1 (not sure about previous versions) when the receiving geometry is close to the light source and the camera is not close to the same geometry.

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Excuse the mess, I've got several shadow-casting lights here. :P
The point light is located one unit above the acne area (one unit = width of a beam here). I was able to "resolve" the problem by switching to PointLightShadowRenderer. SpotLightShadowFilter and DirectionalLightShadowFilter don't have this issue afaik. I don't have an example app to show right now because I've since moved on to a custom shadow implementation (jme's shadows have pretty bad peter-panning), but just say if you'd like me to try to reproduce the issue.

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