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Game Object Manager? #40

Description

@kkptm

//经过测试应该适用大多数Unity游戏

ULONG64 GetGOM()
{
    ULONG64 addr = _UnityPlayer;
    ULONG64 end = _UnityPlayer + _UnityPlayer_ModuleSize;
    ULONG64 offset = 0;
    bool found = false;
    unsigned char tmp[0x1000];
    ULONG64 code_addr = 0;
    while (!found && end - offset > 0x1000)
    {
        mread_buffer((void*)tmp, addr + offset, 0x1000);
        auto p = FindPattern(tmp, "E8 ? ? ? ? 83 FF 03", 0x1000);
        if (p)
        {
            code_addr = ((ULONG64)p - (ULONG64)tmp) + offset;
            break;
        }
        offset += 0x1000;
    }
    printf("CODE_ADDR=[ 0x%x ]\n", code_addr);
    ULONG64 code_addr1 = mread<int>(_UnityPlayer + code_addr + 1) + (_UnityPlayer + code_addr + 5);
    printf("code_addr1=[ 0x%x ]\n", code_addr1);
    mread_buffer((void*)tmp, code_addr1, 0x100);
    for (int i = 0; i < 240; i++)
    {
        if (tmp[i] == 0x48 && tmp[i + 1] == 0x8B && tmp[i + 2] == 0x05)
        {
            int gom_offset = *(int*)&tmp[i + 3];
            ULONG64 gom = (code_addr1 + i + 7) + gom_offset;
            return gom;

        }
    }
    return NULL;
}

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