Fray's End: Small fix for positions and scales#2239
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Remove scale from foam tilemap layer. Remove 8 pixels vertical offset from the Node2D that contains all tilemap layers. Adjust OnTheGround nodes accordingly.
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I checked by taking screenshots and comparing with GIMP that the before/after positions are the same. The reason I had to do it is because I was trying to set the camera limits to the Water tilemap layer (with PhantomCamera2D). And found that it had a 8 pixels offset! |
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Play this branch at https://play.threadbare.game/branches/endlessm/frays-end-fixes/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Remove scale from foam tilemap layer.
Remove 8 pixels vertical offset from the Node2D that contains all tilemap layers. Adjust OnTheGround nodes accordingly.