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Fray's End: Small fix for positions and scales#2239

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frays-end-fixes
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Fray's End: Small fix for positions and scales#2239
manuq wants to merge 1 commit into
mainfrom
frays-end-fixes

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@manuq manuq commented May 22, 2026

Remove scale from foam tilemap layer.

Remove 8 pixels vertical offset from the Node2D that contains all tilemap layers. Adjust OnTheGround nodes accordingly.

Remove scale from foam tilemap layer.

Remove 8 pixels vertical offset from the Node2D that contains all tilemap
layers. Adjust OnTheGround nodes accordingly.
@manuq manuq requested a review from a team as a code owner May 22, 2026 18:05
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manuq commented May 22, 2026

I checked by taking screenshots and comparing with GIMP that the before/after positions are the same.

The reason I had to do it is because I was trying to set the camera limits to the Water tilemap layer (with PhantomCamera2D). And found that it had a 8 pixels offset!

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Play this branch at https://play.threadbare.game/branches/endlessm/frays-end-fixes/.

(This launches the game from the start, not directly at the change(s) in this pull request.)

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