stealth_level.tscn: Add camera dolly#2232
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Play this branch at https://play.threadbare.game/branches/endlessm/stealth-path-camera/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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I think this is a great idea @wjt . Here is the path I've drawn:
The level works better now, because when the player gets closer to a cliff the guards are still framed. Except for the area with the crops (circled in red above) which has this "camera jump" issue: Grabacion.de.pantalla.desde.2026-05-21.11-52-20.mp4For which we could try making the path simpler (go in diagonal in that place). Or switch to another "fixed" camera in that area. |
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Use follow mode "Path" of the PhantomCamera, and draw a path along the zig-zag level. The player is still the target, but now the action is kept framed even if the player is next to a cliff. For the dead-end with the crops, add a fixed PhantomCamera, and transition to it when the player enters this area. This was an idea from Will Thompson.
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Making the path simpler didn't work. But adding a fixed camera to the dead-end and enabling it when the player enters this area worked like a charm! Ready for review. |

Use follow mode "Path" of the PhantomCamera, and draw a path along the zig-zag level. The player is still the target, but now the action is kept framed even if the player is next to a cliff.
This was an idea from Will Thompson.