Bug Report
What's the issue you encountered?
Creating a hardware renderer, destroying it, creating a software renderer, destroying it, and then creating a hardware renderer crashes the system.
How can the issue be reproduced?
int main(void)
{
SDL_Window *window;
SDL_Renderer *renderer;
window = SDL_CreateWindow("ZUPA", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 400, SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_DestroyRenderer(renderer);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
SDL_DestroyRenderer(renderer);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); // <- Crash here
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
return 0;
}
Environment?
I am using binaries compiled on Ubuntu 24.04 through the devkitpro docker image on github actions. The action can be seen here. (Note there is an outdated comment there from before my keyboard patches were merged, you can see later in the file it uses this github repo.)
Additional context?
N/A
Bug Report
What's the issue you encountered?
Creating a hardware renderer, destroying it, creating a software renderer, destroying it, and then creating a hardware renderer crashes the system.
How can the issue be reproduced?
Environment?
I am using binaries compiled on Ubuntu 24.04 through the devkitpro docker image on github actions. The action can be seen here. (Note there is an outdated comment there from before my keyboard patches were merged, you can see later in the file it uses this github repo.)
Additional context?
N/A