might save someone time: glTFImporterEdAnimationSequence.cpp ln 79 #if GLTFFORUE_ENGINE_VERSION < 500 #elif GLTFFORUE_ENGINE_VERSION < 502 UAnimDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #else IAnimationDataModel* AnimDataModelPtr = AnimSequence->GetDataModel(); IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController(); #endif
might save someone time:
glTFImporterEdAnimationSequence.cpp
ln 79
#if GLTFFORUE_ENGINE_VERSION < 500
#elif GLTFFORUE_ENGINE_VERSION < 502
UAnimDataModel* AnimDataModelPtr = AnimSequence->GetDataModel();
IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController();
#else
IAnimationDataModel* AnimDataModelPtr = AnimSequence->GetDataModel();
IAnimationDataController& AnimationDataControllerRef = AnimSequence->GetController();
#endif