diff --git a/src/extras/PMREMGenerator.js b/src/extras/PMREMGenerator.js index 2dff4c0e72544a..60062bcab68d90 100644 --- a/src/extras/PMREMGenerator.js +++ b/src/extras/PMREMGenerator.js @@ -143,7 +143,8 @@ class PMREMGenerator { /** * Generates a PMREM from an equirectangular texture, which can be either LDR * or HDR. The ideal input image size is 1k (1024 x 512), as this matches best - * with the 256 x 256 cubemap output. The minimum supported resolution is 64 x 32. + * with the 256 x 256 cubemap output. The minimum supported input image size + * is 64 x 32. * * @param {Texture} equirectangular - The equirectangular texture to be converted. * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use. @@ -158,8 +159,8 @@ class PMREMGenerator { /** * Generates a PMREM from an cubemap texture, which can be either LDR * or HDR. The ideal input cube size is 256 x 256, as this matches best - * with the 256 x 256 cubemap output. The minimum supported resolution is - * 16 x 16 per face. + * with the 256 x 256 cubemap output. The minimum supported input cube + * size is 16 x 16 per face. * * @param {Texture} cubemap - The cubemap texture to be converted. * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use. diff --git a/src/renderers/common/extras/PMREMGenerator.js b/src/renderers/common/extras/PMREMGenerator.js index 3d016da3986609..376cd69969ca0c 100644 --- a/src/renderers/common/extras/PMREMGenerator.js +++ b/src/renderers/common/extras/PMREMGenerator.js @@ -215,7 +215,8 @@ class PMREMGenerator { /** * Generates a PMREM from an equirectangular texture, which can be either LDR * or HDR. The ideal input image size is 1k (1024 x 512), as this matches best - * with the 256 x 256 cubemap output. The minimum supported resolution is 64 x 32. + * with the 256 x 256 cubemap output. The minimum supported input image size + * is 64 x 32. * * @param {Texture} equirectangular - The equirectangular texture to be converted. * @param {?RenderTarget} [renderTarget=null] - The render target to use. @@ -266,8 +267,8 @@ class PMREMGenerator { /** * Generates a PMREM from an cubemap texture, which can be either LDR * or HDR. The ideal input cube size is 256 x 256, as this matches best - * with the 256 x 256 cubemap output. The minimum supported resolution is - * 16 x 16 per face. + * with the 256 x 256 cubemap output. The minimum supported input cube + * size is 16 x 16 per face. * * @param {Texture} cubemap - The cubemap texture to be converted. * @param {?RenderTarget} [renderTarget=null] - The render target to use.