diff --git a/src/core/RenderTarget.js b/src/core/RenderTarget.js index 77188fcc4ba61e..65626728f856c4 100644 --- a/src/core/RenderTarget.js +++ b/src/core/RenderTarget.js @@ -369,6 +369,7 @@ class RenderTarget extends EventDispatcher { if ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone(); this.samples = source.samples; + this.multiview = source.multiview; return this; diff --git a/src/nodes/display/NormalMapNode.js b/src/nodes/display/NormalMapNode.js index a4b9fd4c747043..9073408b3ad2eb 100644 --- a/src/nodes/display/NormalMapNode.js +++ b/src/nodes/display/NormalMapNode.js @@ -87,7 +87,7 @@ class NormalMapNode extends TempNode { } else if ( unpackNormalMode !== NoNormalPacking ) { - console.error( `THREE.NodeMaterial: Unexpected unpack normal mode: ${ unpackNormalMode }` ); + error( `THREE.NodeMaterial: Unexpected unpack normal mode: ${ unpackNormalMode }` ); } @@ -95,7 +95,7 @@ class NormalMapNode extends TempNode { if ( unpackNormalMode !== NoNormalPacking ) { - console.error( `THREE.NodeMaterial: Normal map type '${ normalMapType }' is not compatible with unpack normal mode '${ unpackNormalMode }'` ); + error( `THREE.NodeMaterial: Normal map type '${ normalMapType }' is not compatible with unpack normal mode '${ unpackNormalMode }'` ); } diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index b39248f2fbcf11..aa0a4195c9c6a1 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -727,7 +727,7 @@ class WebGLRenderer { if ( _outputBufferType === UnsignedByteType ) { - console.error( 'THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.' ); + error( 'THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.' ); return; } @@ -738,7 +738,7 @@ class WebGLRenderer { if ( effects[ i ].isOutputPass === true ) { - console.warn( 'THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.' ); + warn( 'THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.' ); break; }