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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Tangible User Interfaces: An HCI Ancestry</title>
<meta
name="description"
content="A visual timeline tracing the HCI ideas that shaped Tangible Bits and tangible user interfaces."
>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<a class="skip-link" href="#main-content">Skip to main content</a>
<div class="site-shell">
<aside class="site-sidebar" aria-label="Site navigation">
<a class="site-title" href="index.html">HCI History</a>
<nav class="site-nav" aria-label="Pages">
<a class="nav-link active" href="index.html">Home</a>
<a class="nav-link" href="docs.html?doc=HCI_TANGIBLE_BITS_PARADIGMS_NOTES">HCI Tangible Bits Paradigms Notes</a>
<a class="nav-link" href="docs.html?doc=TRENDS_IN_HCI_2021-2026">Trends In HCI 2021 2026</a>
<a class="nav-link" href="sources.html">Sources</a>
</nav>
</aside>
<div class="site-frame">
<header class="topbar">
<a class="mobile-brand" href="index.html">HCI History</a>
<div class="topbar-actions">
<a class="topbar-link" href="sources.html">Sources</a>
<button id="theme-toggle" class="theme-toggle" type="button" aria-label="Switch to original theme">Original</button>
</div>
</header>
<main id="main-content" class="content-shell">
<header class="page-header">
<p class="eyebrow">HCI history</p>
<h1>Tangible User Interfaces: An HCI Ancestry</h1>
<p class="lede">
A visual lineage from desktop HCI toward rooms, objects, bodies,
ambient media, and embodied practice.
</p>
</header>
<section class="summary-band" aria-label="Core synthesis">
<article>
<span>Anchor</span>
<strong>Tangible Bits, 1997</strong>
<p>Bits become coupled to atoms through objects, surfaces, and ambient materials.</p>
</article>
<article>
<span>Main inheritance</span>
<strong>Environment + materiality</strong>
<p>Ubicomp, augmented desks, graspable objects, and reactive rooms converge.</p>
</article>
<article>
<span>Later vocabulary</span>
<strong>Embodiment + reflection</strong>
<p>Dourish and slow technology explain why situated material interaction matters.</p>
</article>
</section>
<section class="timeline-panel" aria-labelledby="timeline-title">
<div class="panel-head">
<div>
<p class="eyebrow">Interactive timeline</p>
<h2 id="timeline-title">Genealogy of tangible interaction</h2>
</div>
<div class="controls" aria-label="Timeline controls">
<button class="filter active" type="button" data-filter="all" aria-pressed="true">All</button>
<button class="filter" type="button" data-filter="ancestor" aria-pressed="false">Ancestors</button>
<button class="filter" type="button" data-filter="anchor" aria-pressed="false">Anchor</button>
<button class="filter" type="button" data-filter="descendant" aria-pressed="false">Afterlives</button>
</div>
</div>
<div class="visual-grid">
<div class="chart-wrap" aria-label="Timeline chart">
<svg id="timeline" role="img" aria-labelledby="chart-title chart-desc"></svg>
</div>
<aside class="detail-card" aria-live="polite">
<p class="eyebrow" id="detail-role">Select a node</p>
<h3 id="detail-title">Tangible Bits</h3>
<p id="detail-meta">Ishii & Ullmer, 1997</p>
<p id="detail-copy">
Tangible Bits sits at the convergence of environmental computing,
material interaction, peripheral awareness, and situated embodied practice.
</p>
<figure class="detail-visual">
<svg id="detail-image" viewBox="0 0 320 180" role="img" aria-labelledby="detail-image-title detail-image-desc"></svg>
<figcaption id="detail-caption"></figcaption>
</figure>
</aside>
</div>
</section>
<section class="lineage" aria-labelledby="lineage-title">
<p class="eyebrow">Core genealogy</p>
<h2 id="lineage-title">Four currents feeding Tangible Bits</h2>
<div class="lineage-grid">
<article>
<h3>Environment</h3>
<p>Ubiquitous computing, context awareness, reactive environments, and media spaces relocate interaction from the desktop into lived places.</p>
</article>
<article>
<h3>Material Coupling</h3>
<p>DigitalDesk and graspable UIs make paper, tables, and physical handles active carriers of computational meaning.</p>
</article>
<article>
<h3>Attention</h3>
<p>Calm technology turns the periphery into a design surface for ambient awareness instead of constant interruption.</p>
</article>
<article>
<h3>Embodiment</h3>
<p>Wearables, augmented reality, embodied interaction, and slow technology extend TUI toward perception, bodily skill, and reflective duration.</p>
</article>
</div>
</section>
</main>
</div>
</div>
<script src="app.js"></script>
</body>
</html>