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package controller
import (
"context"
"fmt"
"time"
apierrors "k8s.io/apimachinery/pkg/api/errors"
"k8s.io/apimachinery/pkg/api/meta"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/runtime"
ctrl "sigs.k8s.io/controller-runtime"
"sigs.k8s.io/controller-runtime/pkg/client"
"sigs.k8s.io/controller-runtime/pkg/controller/controllerutil"
"sigs.k8s.io/controller-runtime/pkg/log"
iaas "github.com/stackitcloud/stackit-sdk-go/services/iaas/v2api"
computev1alpha1 "github.com/bartvanbenthem/stackit-compute-operator/api/v1alpha1"
"github.com/bartvanbenthem/stackit-compute-operator/internal/stackit"
)
const (
serverFinalizer = "compute.sostackit.dev/server-finalizer"
readyConditionType = "Ready"
pollInterval = 10 * time.Second
errorInterval = time.Minute
resyncPeriod = 5 * time.Minute
)
// transitionalStates are STACKIT server states in which the controller
// should only observe and requeue, without attempting further actions.
var transitionalStates = map[string]bool{
"CREATING": true, "STARTING": true, "STOPPING": true, "RESIZING": true,
"DELETING": true, "UPDATING": true, "REBOOT": true, "REBOOTING": true,
"REBUILD": true, "REBUILDING": true, "RESCUE": true, "RESCUING": true,
"RESTORING": true, "SNAPSHOTTING": true, "MIGRATING": true,
"BACKING-UP": true, "UNRESCUING": true, "DEALLOCATING": true,
}
// ServerReconciler reconciles a Server object against the STACKIT Compute
// Engine (IaaS) API.
type ServerReconciler struct {
client.Client
Scheme *runtime.Scheme
StackitClient *iaas.APIClient
}
// +kubebuilder:rbac:groups=compute.sostackit.dev,resources=servers,verbs=get;list;watch;create;update;patch;delete
// +kubebuilder:rbac:groups=compute.sostackit.dev,resources=servers/status,verbs=get;update;patch
// +kubebuilder:rbac:groups=compute.sostackit.dev,resources=servers/finalizers,verbs=update
// Reconcile drives a Server towards the state described by its spec: create
// it in STACKIT if it doesn't exist yet, keep its power state/machine
// type/metadata in sync, mirror observed status back onto the CR, and
// delete the STACKIT server when the CR is deleted.
func (r *ServerReconciler) Reconcile(ctx context.Context, req ctrl.Request) (ctrl.Result, error) {
server := &computev1alpha1.Server{}
if err := r.Get(ctx, req.NamespacedName, server); err != nil {
return ctrl.Result{}, client.IgnoreNotFound(err)
}
if !server.DeletionTimestamp.IsZero() {
return r.reconcileDelete(ctx, server)
}
if !controllerutil.ContainsFinalizer(server, serverFinalizer) {
controllerutil.AddFinalizer(server, serverFinalizer)
if err := r.Update(ctx, server); err != nil {
return ctrl.Result{}, fmt.Errorf("adding finalizer: %w", err)
}
return ctrl.Result{Requeue: true}, nil
}
if server.Status.ServerId == "" {
return r.reconcileCreate(ctx, server)
}
return r.reconcileExisting(ctx, server)
}
func (r *ServerReconciler) reconcileCreate(ctx context.Context, server *computev1alpha1.Server) (ctrl.Result, error) {
logger := log.FromContext(ctx)
imageID, imageReady, err := r.resolveImageRef(ctx, server)
if err != nil {
return r.invalidReference(ctx, server, err)
}
networkID, networkReady, err := r.resolveNetworkRef(ctx, server)
if err != nil {
return r.invalidReference(ctx, server, err)
}
bootVolumeID, bootVolumeReady, err := r.resolveBootVolumeRef(ctx, server)
if err != nil {
return r.invalidReference(ctx, server, err)
}
if !imageReady || !networkReady || !bootVolumeReady {
r.setReadyCondition(server, metav1.ConditionFalse, "WaitingForReference", "waiting for referenced Image/Network/Volume to become ready")
if statusErr := r.Status().Update(ctx, server); statusErr != nil {
return ctrl.Result{}, statusErr
}
return ctrl.Result{RequeueAfter: pollInterval}, nil
}
name := serverName(server)
payload := stackit.BuildCreatePayload(name, server.Spec, imageID, networkID, bootVolumeID)
created, err := stackit.CreateServer(ctx, r.StackitClient, server.Spec.ProjectId, server.Spec.Region, payload)
if err != nil {
r.setReadyCondition(server, metav1.ConditionFalse, "CreateFailed", err.Error())
if statusErr := r.Status().Update(ctx, server); statusErr != nil {
logger.Error(statusErr, "unable to update Server status after create failure")
}
return ctrl.Result{}, fmt.Errorf("creating server: %w", err)
}
if created.Id == nil {
return ctrl.Result{}, fmt.Errorf("STACKIT returned a server without an ID")
}
server.Status.ServerId = *created.Id
r.applyServerStatus(server, created)
r.setReadyCondition(server, metav1.ConditionFalse, "Creating", "server creation triggered")
if err := r.Status().Update(ctx, server); err != nil {
return ctrl.Result{}, fmt.Errorf("updating status after create: %w", err)
}
logger.Info("triggered server creation", "serverId", server.Status.ServerId)
return ctrl.Result{RequeueAfter: pollInterval}, nil
}
// resolveImageRef resolves the server's desired image ID from exactly one
// of spec.imageId or spec.imageRef. ready is false (with a nil error) when
// a ref is set but the referenced Image doesn't exist yet or hasn't
// populated status.imageId yet - that's a normal, retryable wait, not an
// error. Neither is required when spec.bootVolumeRef is set, since the
// server then boots from that existing Volume instead of an image.
func (r *ServerReconciler) resolveImageRef(ctx context.Context, server *computev1alpha1.Server) (id string, ready bool, err error) {
if server.Spec.ImageId != "" && server.Spec.ImageRef != nil {
return "", false, fmt.Errorf("spec.imageId and spec.imageRef are mutually exclusive")
}
if server.Spec.ImageRef != nil {
image := &computev1alpha1.Image{}
key := client.ObjectKey{Namespace: server.Namespace, Name: server.Spec.ImageRef.Name}
if err := r.Get(ctx, key, image); err != nil {
if apierrors.IsNotFound(err) {
return "", false, nil
}
return "", false, err
}
return image.Status.ImageId, image.Status.ImageId != "", nil
}
if server.Spec.ImageId != "" {
return server.Spec.ImageId, true, nil
}
if server.Spec.BootVolumeRef != nil {
return "", true, nil
}
return "", false, fmt.Errorf("one of spec.imageId or spec.imageRef must be set")
}
// resolveNetworkRef resolves the server's desired network ID from exactly
// one of spec.networkId or spec.networkRef, with the same not-ready-yet
// semantics as resolveImageRef.
func (r *ServerReconciler) resolveNetworkRef(ctx context.Context, server *computev1alpha1.Server) (id string, ready bool, err error) {
if server.Spec.NetworkId != "" && server.Spec.NetworkRef != nil {
return "", false, fmt.Errorf("spec.networkId and spec.networkRef are mutually exclusive")
}
if server.Spec.NetworkRef != nil {
network := &computev1alpha1.Network{}
key := client.ObjectKey{Namespace: server.Namespace, Name: server.Spec.NetworkRef.Name}
if err := r.Get(ctx, key, network); err != nil {
if apierrors.IsNotFound(err) {
return "", false, nil
}
return "", false, err
}
return network.Status.NetworkId, network.Status.NetworkId != "", nil
}
if server.Spec.NetworkId != "" {
return server.Spec.NetworkId, true, nil
}
return "", false, fmt.Errorf("one of spec.networkId or spec.networkRef must be set")
}
// resolveBootVolumeRef resolves the ID of an existing Volume to boot from
// when spec.bootVolumeRef is set. Unlike image/network, this has no raw-ID
// counterpart and is genuinely optional: an unset ref reports ready with an
// empty ID, meaning "create a boot volume from the image as usual".
func (r *ServerReconciler) resolveBootVolumeRef(ctx context.Context, server *computev1alpha1.Server) (id string, ready bool, err error) {
if server.Spec.BootVolumeRef == nil {
return "", true, nil
}
volume := &computev1alpha1.Volume{}
key := client.ObjectKey{Namespace: server.Namespace, Name: server.Spec.BootVolumeRef.Name}
if err := r.Get(ctx, key, volume); err != nil {
if apierrors.IsNotFound(err) {
return "", false, nil
}
return "", false, err
}
return volume.Status.VolumeId, volume.Status.VolumeId != "", nil
}
// invalidReference records a permanent (non-retryable) reference validation
// failure, e.g. both a ref and its raw-ID counterpart being set. The next
// spec edit re-triggers reconciliation via the controller's watch on
// Server, so no requeue is scheduled here.
func (r *ServerReconciler) invalidReference(ctx context.Context, server *computev1alpha1.Server, refErr error) (ctrl.Result, error) {
r.setReadyCondition(server, metav1.ConditionFalse, "InvalidReference", refErr.Error())
if statusErr := r.Status().Update(ctx, server); statusErr != nil {
return ctrl.Result{}, statusErr
}
return ctrl.Result{}, nil
}
func (r *ServerReconciler) reconcileExisting(ctx context.Context, server *computev1alpha1.Server) (ctrl.Result, error) {
logger := log.FromContext(ctx)
projectID, region, serverID := server.Spec.ProjectId, server.Spec.Region, server.Status.ServerId
current, err := stackit.GetServer(ctx, r.StackitClient, projectID, region, serverID)
if err != nil {
if stackit.IsNotFound(err) {
logger.Info("server no longer exists in STACKIT, will recreate", "serverId", serverID)
server.Status.ServerId = ""
r.setReadyCondition(server, metav1.ConditionFalse, "NotFound", "server not found in STACKIT, will recreate")
if statusErr := r.Status().Update(ctx, server); statusErr != nil {
return ctrl.Result{}, statusErr
}
return ctrl.Result{Requeue: true}, nil
}
return ctrl.Result{}, fmt.Errorf("fetching server: %w", err)
}
r.applyServerStatus(server, current)
state := server.Status.State
switch {
case transitionalStates[state]:
r.setReadyCondition(server, metav1.ConditionFalse, "Transitioning", fmt.Sprintf("server is %s", state))
if err := r.Status().Update(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{RequeueAfter: pollInterval}, nil
case state == "ERROR":
r.setReadyCondition(server, metav1.ConditionFalse, "Error", derefString(current.ErrorMessage))
if err := r.Status().Update(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{RequeueAfter: errorInterval}, nil
}
if triggered, err := r.reconcileDrift(ctx, server, current); err != nil {
return ctrl.Result{}, err
} else if triggered {
return ctrl.Result{Requeue: true}, nil
}
reason, condStatus := "Unknown", metav1.ConditionFalse
switch state {
case "ACTIVE":
reason, condStatus = "Active", metav1.ConditionTrue
case "INACTIVE":
reason, condStatus = "Inactive", metav1.ConditionTrue
}
r.setReadyCondition(server, condStatus, reason, fmt.Sprintf("server is %s", state))
if err := r.Status().Update(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{RequeueAfter: resyncPeriod}, nil
}
// reconcileDrift compares the desired spec against the observed STACKIT
// server and triggers at most one corrective API call per reconcile so that
// status is re-synced between actions. It reports whether an action was
// triggered.
func (r *ServerReconciler) reconcileDrift(ctx context.Context, server *computev1alpha1.Server, current *iaas.Server) (bool, error) {
logger := log.FromContext(ctx)
projectID, region, serverID := server.Spec.ProjectId, server.Spec.Region, server.Status.ServerId
if server.Spec.MachineType != "" && current.MachineType != server.Spec.MachineType {
logger.Info("resizing server", "from", current.MachineType, "to", server.Spec.MachineType)
if err := stackit.ResizeServer(ctx, r.StackitClient, projectID, region, serverID, server.Spec.MachineType); err != nil {
return false, fmt.Errorf("resizing server: %w", err)
}
return true, nil
}
desiredPower := server.Spec.PowerState
if desiredPower == "" {
desiredPower = computev1alpha1.PowerStateActive
}
powerStatus := derefString(current.PowerStatus)
switch {
case desiredPower == computev1alpha1.PowerStateInactive && powerStatus == "RUNNING":
logger.Info("stopping server", "serverId", serverID)
if err := stackit.StopServer(ctx, r.StackitClient, projectID, region, serverID); err != nil {
return false, fmt.Errorf("stopping server: %w", err)
}
return true, nil
case desiredPower == computev1alpha1.PowerStateActive && powerStatus == "STOPPED":
logger.Info("starting server", "serverId", serverID)
if err := stackit.StartServer(ctx, r.StackitClient, projectID, region, serverID); err != nil {
return false, fmt.Errorf("starting server: %w", err)
}
return true, nil
}
name := serverName(server)
nameChanged := current.Name != name
labelsChanged := !labelsEqual(current.Labels, server.Spec.Labels)
if nameChanged || labelsChanged {
updateName := ""
if nameChanged {
updateName = name
}
var updateLabels map[string]string
if labelsChanged {
updateLabels = server.Spec.Labels
}
logger.Info("updating server metadata", "nameChanged", nameChanged, "labelsChanged", labelsChanged)
payload := stackit.BuildUpdatePayload(updateName, updateLabels)
if _, err := stackit.UpdateServer(ctx, r.StackitClient, projectID, region, serverID, payload); err != nil {
return false, fmt.Errorf("updating server: %w", err)
}
return true, nil
}
return false, nil
}
func (r *ServerReconciler) reconcileDelete(ctx context.Context, server *computev1alpha1.Server) (ctrl.Result, error) {
logger := log.FromContext(ctx)
if !controllerutil.ContainsFinalizer(server, serverFinalizer) {
return ctrl.Result{}, nil
}
if server.Status.ServerId == "" {
controllerutil.RemoveFinalizer(server, serverFinalizer)
if err := r.Update(ctx, server); err != nil {
return ctrl.Result{}, err
}
return ctrl.Result{}, nil
}
projectID, region, serverID := server.Spec.ProjectId, server.Spec.Region, server.Status.ServerId
current, err := stackit.GetServer(ctx, r.StackitClient, projectID, region, serverID)
if err != nil {
if stackit.IsNotFound(err) {
logger.Info("server deleted from STACKIT", "serverId", serverID)
controllerutil.RemoveFinalizer(server, serverFinalizer)
if updateErr := r.Update(ctx, server); updateErr != nil {
return ctrl.Result{}, updateErr
}
return ctrl.Result{}, nil
}
return ctrl.Result{}, fmt.Errorf("checking server before deletion: %w", err)
}
if derefString(current.Status) != "DELETING" {
if err := stackit.DeleteServer(ctx, r.StackitClient, projectID, region, serverID); err != nil && !stackit.IsNotFound(err) {
return ctrl.Result{}, fmt.Errorf("deleting server: %w", err)
}
logger.Info("triggered server deletion", "serverId", serverID)
}
return ctrl.Result{RequeueAfter: pollInterval}, nil
}
func (r *ServerReconciler) applyServerStatus(server *computev1alpha1.Server, current *iaas.Server) {
server.Status.State = derefString(current.Status)
server.Status.PowerStatus = derefString(current.PowerStatus)
server.Status.MachineType = current.MachineType
server.Status.ObservedGeneration = server.Generation
nics := make([]computev1alpha1.NicStatus, 0, len(current.Nics))
for _, nic := range current.Nics {
nics = append(nics, computev1alpha1.NicStatus{
NetworkId: nic.NetworkId,
Ipv4: derefString(nic.Ipv4),
Ipv6: derefString(nic.Ipv6),
Mac: nic.Mac,
})
}
server.Status.Nics = nics
}
func (r *ServerReconciler) setReadyCondition(server *computev1alpha1.Server, status metav1.ConditionStatus, reason, message string) {
meta.SetStatusCondition(&server.Status.Conditions, metav1.Condition{
Type: readyConditionType,
Status: status,
Reason: reason,
Message: message,
ObservedGeneration: server.Generation,
})
}
// serverName returns the name the server should have in STACKIT, defaulting
// to the Kubernetes object name when spec.name is unset.
func serverName(server *computev1alpha1.Server) string {
if server.Spec.Name != "" {
return server.Spec.Name
}
return server.Name
}
func derefString(s *string) string {
if s == nil {
return ""
}
return *s
}
// labelsEqual reports whether every desired label is present in current
// with the same value. Extra labels present only in current (e.g. STACKIT's
// own "stackit-" prefixed labels) are ignored.
func labelsEqual(current map[string]interface{}, desired map[string]string) bool {
for k, v := range desired {
cv, ok := current[k]
if !ok {
return false
}
if fmt.Sprintf("%v", cv) != v {
return false
}
}
return true
}
// SetupWithManager sets up the controller with the Manager.
func (r *ServerReconciler) SetupWithManager(mgr ctrl.Manager) error {
return ctrl.NewControllerManagedBy(mgr).
For(&computev1alpha1.Server{}).
Named("server").
Complete(r)
}