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mainwindow.cpp
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117 lines (103 loc) · 3.34 KB
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#include <QRandomGenerator>
#include "mainwindow.h"
#include "settings.h"
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) {
_scene = new QGraphicsScene();
_scene->setSceneRect(0, 0, 650, 550);
_scene->clearFocus();
_view = new QGraphicsView(_scene);
_view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
_view->setFixedSize(650, 550);
setCentralWidget(_view);
setWindowTitle(tr("Bomberman"));
setWindowIcon(QPixmap(":img/img/bomb.png"));
initFields(3);
_playersCount = sizes::Players;
_player1 = new Player(0, 0);
connect(_player1, SIGNAL(playerDied()), this, SLOT(playerDied()));
_fields[0][0]->playerOn(_player1);
_player2 = new Player(sizes::Columns - 1, sizes::Rows - 1);
connect(_player2, SIGNAL(playerDied()), this, SLOT(playerDied()));
_fields[sizes::Rows - 1][sizes::Columns - 1]->playerOn(_player2);
_scene->addItem(_player1);
_scene->addItem(_player2);
setFocus();
}
MainWindow::~MainWindow() {
for (std::size_t i = 0; i < sizes::Rows; i++) {
for(std::size_t j = 0; j < sizes::Columns; j++) {
delete _fields[i][j];
}
}
delete _player1;
delete _player2;
delete _scene;
delete _view;
}
void MainWindow::playerDied()
{
_playersCount--;
if(_playersCount == 1) {
delete this;
}
}
void MainWindow::keyPressEvent(QKeyEvent *event) {
setFocus();
//player1 control
switch (event->key()) {
case Qt::Key_A:
_player1->move(Left, _fields);
break;
case Qt::Key_D:
_player1->move(Right, _fields);
break;
case Qt::Key_S:
_player1->move(Down, _fields);
break;
case Qt::Key_W:
_player1->move(Up, _fields);
break;
case Qt::Key_Q:
_player1->plantBomb(_fields);
break;
}
//player2 control
switch (event->key()) {
case Qt::Key_Left:
_player2->move(Left, _fields);
break;
case Qt::Key_Right:
_player2->move(Right, _fields);
break;
case Qt::Key_Down:
_player2->move(Down, _fields);
break;
case Qt::Key_Up:
_player2->move(Up, _fields);
break;
case Qt::Key_Space:
_player2->plantBomb(_fields);
break;
}
}
void MainWindow::initFields(int frequency) {
for (int i = 0; i < sizes::Rows; i++) {
_fields.push_back(std::vector<Field *>());
for(int j = 0; j < sizes::Columns; j++) {
Field *newField = new Field(j * sizes::FieldSize, i * sizes::FieldSize);
_fields[static_cast<std::size_t>(i)].push_back(newField);
_scene->addItem(newField);
//generating UndestroyableBlocks
if (i % 2 && j % 2) {
newField->setUnDestroyableBlock(new UnDestroyableBlock());
}
//generating DestoryableBlocks
else if ((i > 1 || j > 1) && (i < sizes::Rows - 2 || j < sizes::Columns - 2)) {
if(QRandomGenerator::global()->bounded(frequency)) { //put bigger number to generate blocks more often
newField->setDestoryableBlock(new DestroyableBlock());
}
}
}
}
}