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Add Build Play Share no-code platform vision copy - PR_26152_018-build-play-share-vision-copy
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GameFoundryStudio/about.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>About - Game Foundry Studio</title>
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<meta name="description" content="Game Foundry Studio: creator tools, playable games, marketplace assets, tutorials, cloud saves and community discovery.">
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<meta name="description" content="Game Foundry Studio is a no-code, config-driven path from game design documents to manifests and open-web games.">
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<link rel="icon" href="assets/images/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="assets/css/styles.css">
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</head>
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<section class="about-hero">
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<div class="container about-hero__content">
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<div class="kicker">About Game Foundry Studio</div>
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<h1>Build the game. Ship the world. Bring the players.</h1>
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<p class="lede">Game Foundry Studio is a creator destination for the open web: creator tools, playable
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games, marketplace assets, tutorials, cloud saves and community discovery in one foundry-bright
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workspace.</p>
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<h1>Build, play and share open-web games without writing code.</h1>
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<p class="lede">Game Foundry Studio is a no-code, configuration-driven creator destination where game
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ideas move from GDD to manifest to engine. Creators shape content, rules, worlds and publishing
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plans through composition instead of custom user code.</p>
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</div>
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</section>
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<section class="section">
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<div class="container grid cols-3">
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<article class="card">
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<div class="card-body">
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<h2>Create</h2>
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<p>Forge sprites, sounds, scenes, input maps and prototypes with web-native tools built for fast
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iteration.</p>
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<h2>Build</h2>
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<p>Create games through configuration, content and composition: scenes, sprites, rules, inputs,
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objectives and templates that the engine can understand.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Play</h2>
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<p>Discover playable experiments, arcade releases and creator showcases without leaving the
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browser.</p>
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<p>Test, preview, run, discover and enjoy games and examples in the browser while the same
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manifest-driven engine powers each experience.</p>
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</div>
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</article>
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<article class="card">
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<div class="card-body">
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<h2>Share</h2>
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<p>Package assets, publish updates, learn from tutorials and grow a community around every
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finished build.</p>
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<p>Publish games, assets, templates, tutorials, ratings and community knowledge so every
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useful pattern can help the next creator move faster.</p>
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</div>
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</article>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">Open-web game studio</div>
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<h2>A creator playground with production instincts.</h2>
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<p class="lede">The direction is simple: make the browser feel like a living game foundry. Tools,
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games, tutorials, marketplace assets, saves and discovery should feel connected, energetic and
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ready for creators who want to move from idea to playable world without ceremony.</p>
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<div class="kicker">GDD &rarr; Manifest &rarr; Engine</div>
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<h2>A config-driven engine for anyone with a game idea.</h2>
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<p class="lede">The long-term mission is to enable anyone to create games for the open web without
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writing code. Game Foundry Studio turns a design plan into structured manifests, then lets the
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engine run behavior from configuration instead of custom scripts.</p>
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<p>The engine goal is zero user code: all gameplay behavior, content, presentation and publishing
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intent should be described through manifests, reusable templates and clear creator controls.</p>
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</div>
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</div>
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</section>

GameFoundryStudio/assets/css/pages.css

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.version-item span {
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text-transform: none
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}
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.version-item.is-current {
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border-color: var(--gold);
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background: var(--orange-soft)
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GameFoundryStudio/mission.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Mission - Game Foundry Studio</title>
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<meta name="description" content="Plan the product mission page for Game Foundry Studio.">
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<meta name="description" content="Game Foundry Studio mission: help anyone create open-web games through no-code configuration and manifests.">
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<link rel="icon" href="assets/images/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="assets/css/styles.css">
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</head>
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<div class="container">
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<div class="kicker">Company</div>
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<h1>Mission</h1>
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<p class="lede">A planning page for the practical creator promise behind Build, Play, and Share.</p>
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<p class="lede">The practical creator promise behind Build, Play and Share: make open-web game creation possible without writing code.</p>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">Status = Planning</div>
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<div class="kicker">No-code creator mission</div>
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<div class="grid cols-3">
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<article class="callout">
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<h2>Purpose</h2>
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<p>State how Game Foundry Studio helps creators move from idea to playable web game.</p>
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<h2>Build</h2>
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<p>Give creators clear configuration, content and composition tools so a game idea can become structured data the engine can run.</p>
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</article>
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<article class="callout">
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<h2>Future Scope</h2>
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<p>Clarify support for tools, tutorials, asset reuse, publishing readiness, and community discovery.</p>
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<h2>Play</h2>
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<p>Make testing, previewing, running, discovering and enjoying games part of the same workflow, from first prototype to published example.</p>
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</article>
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<article class="callout">
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<h2>Planned Sections</h2>
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<ul>
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<li>Build promise</li>
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<li>Play promise</li>
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<li>Share promise</li>
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</ul>
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<h2>Share</h2>
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<p>Support publishing for games, assets, templates, tutorials, ratings and community knowledge so creators can learn from each other.</p>
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</article>
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</div>
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">GDD &rarr; Manifest &rarr; Engine</div>
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<h2>Turn design intent into playable behavior.</h2>
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<p class="lede">The long-term mission is to let anyone describe a game in plain terms, refine it into a manifest and run it through a config-driven engine.</p>
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<p>Game Foundry Studio is aiming for zero user code. Creators should configure systems, compose content and choose templates while the engine handles behavior from manifest data.</p>
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</div>
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</div>
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</section>
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</main>
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<div data-partial="footer"></div>
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<script src="assets/js/gamefoundry-partials.js" defer></script>

GameFoundryStudio/release-notes.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Release Notes - Game Foundry Studio</title>
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<meta name="description" content="Platform status, milestone progression and release notes for Game Foundry Studio.">
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<meta name="description" content="Platform status, milestone progression and release notes for the no-code Game Foundry Studio engine direction.">
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<link rel="icon" href="assets/images/favicon.svg" type="image/svg+xml">
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<link rel="stylesheet" href="assets/css/styles.css">
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</head>
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<div class="container">
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<div class="kicker">Company</div>
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<h1>Release Notes</h1>
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<p class="lede">Platform status and milestone notes for the Game Foundry Studio creator destination.</p>
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<p class="lede">Platform status and milestone notes for the Build, Play and Share no-code engine direction.</p>
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</div>
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</section>
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<section class="section">
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<div class="container release-overview">
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<article class="release-intro">
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<div class="kicker">Build &middot; Play &middot; Share</div>
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<h2>The platform is in Developer Preview.</h2>
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<p class="lede">Game Foundry Studio is shaping the connected loop between creator tools, playable games, tutorials, assets, cloud saves and community discovery.</p>
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<p>These notes track platform-level milestones and public-facing direction. They are informational planning markers, not software build numbers or compatibility promises.</p>
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<p class="lede">Game Foundry Studio is shaping the connected loop between configuration tools, playable games, tutorials, assets, templates, ratings and community discovery.</p>
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<p>These notes track platform-level milestones and public-facing direction toward GDD &rarr; Manifest &rarr; Engine. They are informational planning markers, not software build numbers or compatibility promises.</p>
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</article>
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<div class="release-stat-grid" aria-label="Current platform status">
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<article class="release-stat">
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">No-code engine direction</div>
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<h2>Zero user code, all config and manifest-driven behavior.</h2>
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<p class="lede">The long-term mission is to enable anyone to create games for the open web without writing code.</p>
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<div class="grid cols-3">
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<article class="callout">
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<h3>Build</h3>
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<p>Create games through configuration, content and composition.</p>
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</article>
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<article class="callout">
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<h3>Play</h3>
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<p>Test, preview, run, discover and enjoy games and examples.</p>
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</article>
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<article class="callout">
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<h3>Share</h3>
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<p>Publish games, assets, templates, tutorials, ratings and community knowledge.</p>
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</article>
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</div>
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container">
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<div class="section-head">
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<div class="kicker">Platform Version History</div>
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<h2>Milestones, not software build numbers.</h2>
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</div>
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<p>Version labels describe product milestones across Build, Play and Share. They do not map to internal code builds.</p>
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<p>Version labels describe product milestones across Build, Play and Share, including the path from game design documents to manifests to the engine. They do not map to internal code builds.</p>
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</div>
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<div class="version-columns">
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<section aria-labelledby="released-platform-versions">

GameFoundryStudio/roadmap.html

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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Roadmap - Game Foundry Studio</title>
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<meta name="description" content="Plan the product roadmap page for Game Foundry Studio.">
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<meta name="description" content="Game Foundry Studio roadmap for Build, Play, Share and no-code manifest-driven game creation.">
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<link rel="stylesheet" href="assets/css/styles.css">
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</head>
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<div class="container">
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<div class="kicker">Company</div>
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<h1>Roadmap</h1>
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<p class="lede">A planning page for product direction, upcoming milestones and release themes.</p>
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<p class="lede">A roadmap for moving from creator tools toward a zero-code, manifest-driven engine for open-web games.</p>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">Status = Planning</div>
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<div class="kicker">Platform direction</div>
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<div class="grid cols-3">
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<article class="callout">
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<h2>Purpose</h2>
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<p>Provide a footer destination for future roadmap communication.</p>
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<h2>Build</h2>
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<p>Grow the authoring path around configuration, content and composition so creators can assemble game systems without code.</p>
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</article>
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<article class="callout">
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<h2>Future Scope</h2>
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<p>Add milestones, release themes and community feedback summaries.</p>
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<h2>Play</h2>
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<p>Improve testing, previewing, running and discovery so games and examples become the fastest way to understand what the platform can make.</p>
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</article>
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<article class="callout">
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<h2>Planned Sections</h2>
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<ul>
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<li>Now and next</li>
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<li>Release themes</li>
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<li>Feedback notes</li>
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</ul>
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<h2>Share</h2>
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<p>Expand publishing paths for games, assets, templates, tutorials, ratings and community knowledge as the creator loop matures.</p>
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</article>
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</div>
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</div>
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</section>
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<section class="section">
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<div class="container card">
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<div class="card-body">
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<div class="kicker">GDD &rarr; Manifest &rarr; Engine</div>
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<h2>The roadmap is organized around manifest-driven creation.</h2>
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<p class="lede">The long-term path is to move from plain-English game design documents into structured manifests that the engine can execute.</p>
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<p>Future roadmap themes should push toward zero user code: game behavior, content rules, presentation, progression and sharing metadata all expressed through configuration instead of custom scripts.</p>
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</div>
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</div>
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</section>
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</main>
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<div data-partial="footer"></div>
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<script src="assets/js/gamefoundry-partials.js" defer></script>

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