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Copy pathRandomizedSet.go
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89 lines (72 loc) · 2.34 KB
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/* https://leetcode.com/problems/insert-delete-getrandom-o1/
Design a data structure that supports all following operations in average O(1) time.
insert(val): Inserts an item val to the set if not already present.
remove(val): Removes an item val from the set if present.
getRandom: Returns a random element from current set of elements. Each element must have the same probability of being returned.
Example:
// Init an empty set.
RandomizedSet randomSet = new RandomizedSet();
// Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomSet.insert(1);
// Returns false as 2 does not exist in the set.
randomSet.remove(2);
// Inserts 2 to the set, returns true. Set now contains [1,2].
randomSet.insert(2);
// getRandom should return either 1 or 2 randomly.
randomSet.getRandom();
// Removes 1 from the set, returns true. Set now contains [2].
randomSet.remove(1);
// 2 was already in the set, so return false.
randomSet.insert(2);
// Since 2 is the only number in the set, getRandom always return 2.
randomSet.getRandom();
*/
package ldesign
import (
"math/rand"
)
type RandomizedSet struct {
tmp []int
keys map[int]int
length int
}
/** Initialize your data structure here. */
func RandomizedSetConstructor() RandomizedSet {
return RandomizedSet{tmp: []int{}, keys: make(map[int]int), length: 0}
}
/** Inserts a value to the set. Returns true if the set did not already contain the specified element. */
func (this *RandomizedSet) Insert(val int) bool {
if _, ok := this.keys[val]; ok {
return false
}
this.tmp = append(this.tmp, val) // 永远放在最后
this.keys[val] = this.length
this.length++
return true
}
/** Removes a value from the set. Returns true if the set contained the specified element. */
func (this *RandomizedSet) Remove(val int) bool {
if idx, ok := this.keys[val]; !ok {
return false
} else {
delete(this.keys, val)
this.length--
if idx != this.length {
this.tmp[idx] = this.tmp[this.length]
this.keys[this.tmp[idx]] = idx
}
this.tmp = this.tmp[0:this.length]
}
return true
}
/** Get a random element from the set. */
func (this *RandomizedSet) GetRandom() int {
return this.tmp[rand.Intn(this.length)]
}
/**
* Your RandomizedSet object will be instantiated and called as such:
* obj := Constructor();
* param_1 := obj.Insert(val);
* param_2 := obj.Remove(val);
* param_3 := obj.GetRandom();
*/