From e7f16ed7f41d44439e8f2610b0bfb6d96d239565 Mon Sep 17 00:00:00 2001 From: LunaShark <121734810+lunairekitty@users.noreply.github.com> Date: Fri, 10 Apr 2026 08:56:10 -0400 Subject: [PATCH 1/2] Update description for func_breakable_surf entity --- fgd/brush/func/func_breakable_surf.fgd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fgd/brush/func/func_breakable_surf.fgd b/fgd/brush/func/func_breakable_surf.fgd index 0b6a0cf6..bdd96379 100644 --- a/fgd/brush/func/func_breakable_surf.fgd +++ b/fgd/brush/func/func_breakable_surf.fgd @@ -1,7 +1,7 @@ @SolidClass base(BreakableBrush) quadbounds() = func_breakable_surf: "A breakable surface, for partially breakable glass / tile / etc. " + - "All faces but the desired visible one must be marked as NODRAW and that face must be 4 sided. " + + "All faces but the desired visible one must be marked as NODRAW and that face must be 4 sided. " + "Note that ONLY tools/nodraw will work! This entity is hardcoded to use it, and any other nodraw texture is ignored." + "The material applied to the visible face must be set up to be breakable." [ spawnflags(flags) : "spawnflags" = From 415265331011e018bd433e691fa25eadb39d0fc3 Mon Sep 17 00:00:00 2001 From: LunaShark <121734810+lunairekitty@users.noreply.github.com> Date: Fri, 10 Apr 2026 09:01:59 -0400 Subject: [PATCH 2/2] Enhance func_smokevolume description with warnings Added warnings about overlapping volumes and performance. --- fgd/brush/func/func_smokevolume.fgd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/fgd/brush/func/func_smokevolume.fgd b/fgd/brush/func/func_smokevolume.fgd index 75ec3a4f..365ba426 100644 --- a/fgd/brush/func/func_smokevolume.fgd +++ b/fgd/brush/func/func_smokevolume.fgd @@ -1,5 +1,5 @@ @SolidClass base(BaseEffectBrush) -= func_smokevolume: "A brush entity that spawns smoke particles within its volume." += func_smokevolume: "A brush entity that spawns smoke particles within its volume." + "This entity should never have it's volume overlapping func_preciptation, or the game will immediatley crash when the level finishes loading" + "This entity is much less performant than a particle system, so consider using that or obb_volumefog as an alternative." [ spawnflags(flags) : "spawnflags" = [