From 6e0842efeb7dbe8c3df069bf9796c9bbbef3b858 Mon Sep 17 00:00:00 2001 From: Stefan Heinz Date: Sat, 21 Mar 2026 14:09:37 +0100 Subject: [PATCH] feat: Add slopescale light parameter to individually tweak the shadow bias slope scale per-light --- fgd/bases/BaseClusteredDynLight.fgd | 1 + 1 file changed, 1 insertion(+) diff --git a/fgd/bases/BaseClusteredDynLight.fgd b/fgd/bases/BaseClusteredDynLight.fgd index 4f063ed3..d6399b37 100644 --- a/fgd/bases/BaseClusteredDynLight.fgd +++ b/fgd/bases/BaseClusteredDynLight.fgd @@ -22,6 +22,7 @@ 0: "None" 1: "Static Only" ] + slopescale(float) : "Slope Scale" : 1.0 : "Shadowmap slope scale. Higher values tend to eat away at the contact shadow, but can get rid of shadow acne. Higher values will also tend to shine through small shadow blockers" texturename(string) : "Cookie Texture Name" : "" : "The cookie texture to use for the light. An empty value means no cookie texture." textureframe(integer) : "Cookie Texture Frame" : 0 : "The frame of the cookie texture to use for the light."