Set a waypoint for a really far out number, like 29,999,984. then open the waypoints manager, and try and edit that waypoint. it will then instead of using scientific notation like it usually does, it just includes the first bit without the 10^n. so itll just be like 2.9999984 when it was supposed to have a bit at the end that shows that it is a large number. this then messes with the waypoint and puts it very close to spawn.
if you could fix this that would be great.
ty
Set a waypoint for a really far out number, like 29,999,984. then open the waypoints manager, and try and edit that waypoint. it will then instead of using scientific notation like it usually does, it just includes the first bit without the 10^n. so itll just be like 2.9999984 when it was supposed to have a bit at the end that shows that it is a large number. this then messes with the waypoint and puts it very close to spawn.
if you could fix this that would be great.
ty