diff --git a/redist/redist-manifests/.manifest.redist-server-publicized.txt b/redist/redist-manifests/.manifest.redist-server-publicized.txt index 8145ee73..ebea0626 100644 --- a/redist/redist-manifests/.manifest.redist-server-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-server-publicized.txt @@ -1 +1 @@ -3707714291541943816 +5564510289206197324 diff --git a/redist/redist-server-publicized/Assembly-CSharp.dll b/redist/redist-server-publicized/Assembly-CSharp.dll index 5c28fe1f..99c0a1ee 100644 Binary files a/redist/redist-server-publicized/Assembly-CSharp.dll and b/redist/redist-server-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-server-publicized/Assembly-CSharp.xml b/redist/redist-server-publicized/Assembly-CSharp.xml index 759cc52f..7787d654 100644 --- a/redist/redist-server-publicized/Assembly-CSharp.xml +++ b/redist/redist-server-publicized/Assembly-CSharp.xml @@ -3668,56 +3668,56 @@ Is the Ctrl-C or Ctrl-Break signal being handled? - + - Payload for the DamageTool.damagePlayer function. + Marker for counting number of tips. - + - Should armor worn on matching limb be factored in? + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. - + - Should game mode config damage multiplier be factored in? + Shown when game connection ping is significantly higher than server browser ping. At the time of writing + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. - + - If player dies should it count towards quests? + Set to Time.frameCount + 1 while loading. + In the past used realtime, but that was unreliable if an individual frame took too long. - + - Effect to apply to ragdoll if dead. + Select a loading image while on the startup screen or a level without any images. - + - Marker for counting number of tips. + Payload for the DamageTool.damagePlayer function. - + - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. + Should armor worn on matching limb be factored in? - + - Shown when game connection ping is significantly higher than server browser ping. At the time of writing - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. + Should game mode config damage multiplier be factored in? - + - Set to Time.frameCount + 1 while loading. - In the past used realtime, but that was unreliable if an individual frame took too long. + If player dies should it count towards quests? - + - Select a loading image while on the startup screen or a level without any images. + Effect to apply to ragdoll if dead. @@ -13130,16 +13130,6 @@ Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. - - - Get index within bounds assuming list is not empty. - - - - - Add a new item using its default constructor. - - Multiplier to incoming damage. Defaults to 1.0. @@ -13208,6 +13198,16 @@ If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. + + + Get index within bounds assuming list is not empty. + + + + + Add a new item using its default constructor. + + Payload for the DamageTool.damageZombie function. diff --git a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec index 9a0c78b9..9895fa15 100644 --- a/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec +++ b/redist/redist-server-publicized/RocketModFix.Unturned.Redist.Server.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Server.Publicized - 3.26.3.7 + 3.26.3.8 Unturned 3 Server-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-server-publicized/manifest.sha256.json b/redist/redist-server-publicized/manifest.sha256.json index 8b241235..14b916d5 100644 --- a/redist/redist-server-publicized/manifest.sha256.json +++ b/redist/redist-server-publicized/manifest.sha256.json @@ -1,6 +1,6 @@ { - "Assembly-CSharp.dll": "aaa60f1c82f82c6debb29496e18b601991d240da5357cc5eed2f6c60dbb07fe1", - "Assembly-CSharp.xml": "b6c19940f99a66f82360beac3dfe53a7b61bbe3e7cb22aab6dc5a3a444ae8a61", + "Assembly-CSharp.dll": "ef848e07620d0db6648654fc2a3be7ca659f7105623ebc4c75a38cf231fac9c6", + "Assembly-CSharp.xml": "a5c09f1eaeed947d955a18d862563d77050bc997f2199b9dc4bf623c307d6f03", "SDG.Glazier.Runtime.dll": "4b6f6da20222b90cefc09a73d55949d57d65014b880409e7cd95e64f8171e6ef", "SDG.HostBans.Runtime.dll": "083179133b7729f481197773ef62a06f2a6b810fe6bebe55aa7fe81a57e945d7", "SDG.NetPak.Runtime.dll": "0a99def8dcc2f26bac93ae195a6196da824ccf402a6d4dd41d595952af195fc5", diff --git a/redist/redist-server-publicized/version.json b/redist/redist-server-publicized/version.json index b42d2d06..5b696081 100644 --- a/redist/redist-server-publicized/version.json +++ b/redist/redist-server-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.26.3.7", - "BuildId": "24535133", - "NuGetVersion": "3.26.3.7", - "FilesHash": "FC4C73FA777BE1EAB7F75E25983C7E2A247C91E1DFB7FA801D2DBEBD5C7B3A53", - "LastUpdated": "2026-08-03T16:58:22.2413146Z" + "GameVersion": "3.26.3.8", + "BuildId": "24657676", + "NuGetVersion": "3.26.3.8", + "FilesHash": "F17AC62D1FE64FE8FC02DF443F49467E1CD4FD790ECC9BBD92F5050163EB9250", + "LastUpdated": "2026-08-10T18:26:42.5911498Z" } \ No newline at end of file