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[Tasks]: Basics of coding on RISC OS, level 4 #39

@rps102

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Background

Level 1: Getting the source (from Git)
Level 2: Making system calls to flash an LED
Level 3: A command line tool to give info on Sprites/JPEGs split across several source files

This task outlines level 4 of the course, a little bit harder, building on levels 1-3. Based on feedback given at the meeting where level 3 was shown and comments on the videos this next instalment should:

Progress to using the Window Manager. This could take one of several forms:

  • A simple call to Wimp_Initialise and get the icon bar icon set up, files dragged to the icon are analysed with the same ImageInfo code from the previous tutorial and the result thrown as a Wimp_ReportError box or just run in a command window
  • Same as for Wimp SWIs but instead using Toolbox_Initialise
  • Using the FrontEnd module provided in !System to give the application an icon bar icon and simple UI based on a textual description
  • Regardless of the approach (or all 3!) the tutorial should explain the concept of application directories and their typical contents of !Boot !Run !Sprites and so on
  • This is a further opportunity to exercise makefiles, in particular the CApp shared makefile can put together common layout C or assembler applications, or BasicApp for stuff in BASIC
  • Suggested name !ImageInfo only because that was the command line tool name

At level 2 we presented (in order of most number of views first)

  1. C (with the DDE, gcc optional)
  2. C++ (in CFront, g++ optional)
  3. Assembler (gas syntax, ObjAsm optional)
  4. BBC BASIC
  5. Python
  6. Lua

Don't be limited by these 6 though! All languages for which there is a RISC OS variant are up for grabs if volunteers have a particular area of interest they'd like to produce.

Definition of Done

Paolo has kindly offered to 'top & tail' any videos submitted.

The meeting to review this topic is 08-Jul-2023, so ideally material needs to be complete by 01-Jul-2023 to give time for editing.

This task would be complete once the new level 4 videos are edited and available on youtube for developers.

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