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Copy file name to clipboardExpand all lines: src/Data/ModCache.lua
+12-12Lines changed: 12 additions & 12 deletions
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@@ -123,21 +123,22 @@ c["+(9-12) to maximum Life"]={nil,"+(9-12) to maximum Life "}
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c["+(9-14)% to Cold Resistance"]={nil,"+(9-14)% to Cold Resistance "}
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c["+(9-14)% to Fire Resistance"]={nil,"+(9-14)% to Fire Resistance "}
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c["+(9-14)% to Lightning Resistance"]={nil,"+(9-14)% to Lightning Resistance "}
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-
c["+0 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0}},nil}
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-
c["+0 metres to Melee Strike Range per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0},[2]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0}},nil}
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-
c["+0 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0}},nil}
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-
c["+0 metres to Weapon Range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRangeMetre",type="BASE",value=0}},nil}
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c["+0.1 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.1},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.1}},nil}
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c["+0.1 metres to Melee Strike Range with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.1},[2]={flags=4194308,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.1}},nil}
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c["+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="EnergyShieldOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.15}},nil}
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c["+0.2 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.2},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.2}},nil}
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+
c["+0.2 metres to Melee Strike Range per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.2},[2]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.2}},nil}
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c["+0.2 metres to Melee Strike Range while Holding a Shield"]={{[1]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.2},[2]={[1]={type="Condition",varList={[1]="UsingShield"}},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.2}},nil}
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+
c["+0.2 metres to Weapon Range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRangeMetre",type="BASE",value=0.2}},nil}
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c["+0.2% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield"]={{[1]={[1]={type="Condition",var="OffHandAttack"},[2]={skillType=1,type="SkillType"},[3]={div=10,stat="EnergyShieldOnWeapon 2",type="PerStat"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.2}},nil}
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c["+0.3 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.3},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.3}},nil}
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+
c["+0.3 metres to Melee Strike Range per White Socket"]={{[1]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.3},[2]={[1]={type="Multiplier",var="WhiteSocketIn{SlotName}"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.3}},nil}
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c["+0.3 metres to Melee Strike Range with Swords"]={{[1]={flags=4194308,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.3},[2]={flags=4194308,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.3}},nil}
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c["+0.3% to Critical Strike Chance per Power Charge"]={{[1]={[1]={type="Multiplier",var="PowerCharge"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.3}},nil}
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c["+0.4 metres to Melee Strike Range"]={{[1]={flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
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c["+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby"]={{[1]={[1]={threshold=5,type="MultiplierThreshold",var="NearbyEnemies"},flags=0,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={[1]={threshold=5,type="MultiplierThreshold",var="NearbyEnemies"},flags=0,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
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c["+0.4 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.4},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.4}},nil}
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c["+0.7 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=0.7},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=0.7}},nil}
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c["+0.75% to Critical Strike Chance"]={{[1]={flags=0,keywordFlags=0,name="CritChance",type="BASE",value=0.75}},nil}
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c["+1 Armour per 10 Unreserved Maximum Mana"]={{[1]={[1]={div=10,stat="ManaUnreserved",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
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c["+1 Armour per 2 Strength"]={{[1]={[1]={div=2,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="Armour",type="BASE",value=1}},nil}
c["+1 Ring Slot"]={{[1]={flags=0,keywordFlags=0,name="AdditionalRingSlot",type="FLAG",value=true}},nil}
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c["+1 Suffix Modifier allowed"]={{},nil}
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c["+1 maximum Energy Shield per 5 Strength"]={{[1]={[1]={div=5,stat="Str",type="PerStat"},flags=0,keywordFlags=0,name="EnergyShield",type="BASE",value=1}},nil}
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-
c["+1 metres to Melee Strike Range with Unarmed Attacks"]={{[1]={flags=16777220,keywordFlags=0,name="MeleeWeaponRangeMetre",type="BASE",value=1},[2]={flags=16777220,keywordFlags=0,name="UnarmedRangeMetre",type="BASE",value=1}},nil}
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c["+1 metres to Weapon Range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRangeMetre",type="BASE",value=1}},nil}
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c["+1 second to Summon Skeleton Cooldown"]={{}," second to Summon Cooldown "}
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c["+1 to Level of Socketed Aura Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="aura",value=1}}},nil}
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c["+1 to Level of Socketed Bow Gems"]={{[1]={[1]={slotName="{SlotName}",type="SocketedIn"},flags=0,keywordFlags=0,name="GemProperty",type="LIST",value={key="level",keyword="bow",value=1}}},nil}
@@ -268,6 +267,7 @@ c["+1% to maximum Fire Resistance"]={{[1]={flags=0,keywordFlags=0,name="FireResi
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c["+1% to maximum Fire Resistance while affected by Herald of Ash"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofAsh"},flags=0,keywordFlags=0,name="FireResistMax",type="BASE",value=1}},nil}
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c["+1% to maximum Lightning Resistance"]={{[1]={flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=1}},nil}
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c["+1% to maximum Lightning Resistance while affected by Herald of Thunder"]={{[1]={[1]={type="Condition",var="AffectedByHeraldofThunder"},flags=0,keywordFlags=0,name="LightningResistMax",type="BASE",value=1}},nil}
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c["+1.0 metres to Weapon Range"]={{[1]={flags=0,keywordFlags=0,name="WeaponRangeMetre",type="BASE",value=1}},nil}
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c["+1.5% to Spell Critical Strike Chance if 4 Shaper Items are Equipped"]={{[1]={[1]={threshold=4,type="MultiplierThreshold",var="ShaperItem"},flags=2,keywordFlags=0,name="CritChance",type="BASE",value=1.5}},nil}
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c["+1.8% to Critical Strike Chance while affected by Hatred"]={{[1]={[1]={type="Condition",var="AffectedByHatred"},flags=0,keywordFlags=0,name="CritChance",type="BASE",value=1.8}},nil}
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c["+10 to Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="BASE",value=10}},nil}
@@ -8752,8 +8752,8 @@ c["Four seconds after each Hit you take, lose Life equal to 40% of the Damage ta
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c["Freeze Chilled Enemies as though dealing 100% more Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=100}},nil}
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c["Freeze Chilled Enemies as though dealing 75% more Damage"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="Chilled"},flags=0,keywordFlags=0,name="FreezeAsThoughDealing",type="MORE",value=75}},nil}
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c["Freezes you inflict spread to other Enemies within 1.2 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.2 metres "}
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c["Freezes you inflict spread to other Enemies within 1.5 metres"]={nil,"Freezes you inflict spread to other Enemies within 1.5 metres "}
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c["Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently"]={nil,"Freezes you inflict spread to other Enemies within 1.5 metres 60% increased Damage if you've Frozen an Enemy Recently "}
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c["Freezes you inflict spread to other Enemies within 2 metres"]={nil,"Freezes you inflict spread to other Enemies within 2 metres "}
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c["Frenzy or Power Charge"]={nil,"or Power Charge "}
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c["Frostbite can affect Hexproof Enemies"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="ignoreHexproof",value=true}}},nil}
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c["Frostbite has no Reservation if Cast as an Aura"]={{[1]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=39,type="SkillType"},[3]={neg=true,skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationFlat",value=0}},[2]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=39,type="SkillType"},[3]={neg=true,skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationFlat",value=0}},[3]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=39,type="SkillType"},[3]={neg=true,skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="manaReservationPercent",value=0}},[4]={[1]={skillId="Frostbite",type="SkillId"},[2]={skillType=39,type="SkillType"},[3]={neg=true,skillType=108,type="SkillType"},flags=0,keywordFlags=0,name="SkillData",type="LIST",value={key="lifeReservationPercent",value=0}}},nil}
c["Ignites you inflict deal Damage 50% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=50}},nil}
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c["Ignites you inflict deal Damage 60% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=60}},nil}
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c["Ignites you inflict deal Damage 8% faster"]={{[1]={flags=0,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=8}},nil}
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c["Ignites you inflict during Effect spread to other Enemies within 1.5 metres"]={nil,"Ignites you inflict during Effect spread to other Enemies within 1.5 metres "}
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c["Ignites you inflict during Effect spread to other Enemies within 1.5 metres Leech 1.5% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect"]={nil,"Ignites you inflict during Effect spread to other Enemies within 1.5 metres Leech 1.5% of Expected Ignite Damage as Life when you Ignite an Enemy during Effect "}
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c["Ignites you inflict during Effect spread to other Enemies within 2 metres"]={nil,"Ignites you inflict during Effect spread to other Enemies within 2 metres "}
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c["Ignites you inflict spread to other Enemies within 1 metres"]={nil,"Ignites you inflict spread to other Enemies within 1 metres "}
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c["Ignites you inflict spread to other Enemies within 1.2 metres"]={nil,"Ignites you inflict spread to other Enemies within 1.2 metres "}
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c["Ignites you inflict spread to other Enemies within 1.2 metres Ignites you inflict spread to other Enemies within 1.5 metres"]={nil,"Ignites you inflict spread to other Enemies within 1.2 metres Ignites you inflict spread to other Enemies within 1.5 metres "}
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c["Ignites you inflict spread to other Enemies within 1.5 metres"]={nil,"Ignites you inflict spread to other Enemies within 1.5 metres "}
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c["Ignites you inflict spread to other Enemies within 1.5 metres Recover 60 Life when you Ignite an Enemy"]={nil,"Ignites you inflict spread to other Enemies within 1.5 metres Recover 60 Life when you Ignite an Enemy "}
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c["Ignites you inflict spread to other Enemies within 2 metres"]={nil,"Ignites you inflict spread to other Enemies within 2 metres "}
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c["Ignites you inflict spread to other Enemies within a Radius of 1.5 metres"]={nil,"Ignites you inflict spread to other Enemies within a Radius of 1.5 metres "}
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c["Ignites you inflict with Attacks deal Damage 20% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=20}},nil}
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c["Ignites you inflict with Attacks deal Damage 35% faster"]={{[1]={flags=1,keywordFlags=0,name="IgniteBurnFaster",type="INC",value=35}},nil}
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c["Ignites you inflict with this weapon spread to other Enemies within 2.8 metres"]={nil,"Ignites you inflict with this weapon spread to other Enemies within 2.8 metres "}
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c["Ignites you inflict with this weapon spread to other Enemies within 2.8 metres Unaffected by Ignite"]={nil,"Ignites you inflict with this weapon spread to other Enemies within 2.8 metres Unaffected by Ignite "}
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c["Ignites you inflict with this weapon spread to other Enemies within 3 metres"]={nil,"Ignites you inflict with this weapon spread to other Enemies within 3 metres "}
c["Ignore Stuns while Casting"]={nil,"Ignore Stuns while Casting "}
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c["Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon"]={nil,"Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon "}
@@ -11490,8 +11490,8 @@ c["Shocks from your Hits always increase Damage taken by at least 25%"]={{[1]={f
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c["Shocks nearby Enemies during Effect, causing 10% increased Damage taken"]={{[1]={[1]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=0,name="ShockOverride",type="BASE",value=10}},nil}
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c["Shocks you cause are reflected back to you"]={nil,"Shocks you cause are reflected back to you "}
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c["Shocks you cause are reflected back to you 60% increased Damage while Shocked"]={nil,"Shocks you cause are reflected back to you 60% increased Damage while Shocked "}
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c["Shocks you inflict during Effect spread to other Enemies within 2 metres"]={nil,"Shocks you inflict during Effect spread to other Enemies within 2 metres "}
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c["Shocks you inflict during Effect spread to other Enemies within 2 metres Adds 35 to 130 Lightning Damage to Attacks during Effect"]={{[1]={[1]={type="Condition",var="UsingFlask"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMin",type="BASE",value=35},[2]={[1]={type="Condition",var="UsingFlask"},[2]={type="Condition",var="UsingFlask"},flags=0,keywordFlags=65536,name="LightningMax",type="BASE",value=130}},"Shocks you inflict spread to other Enemies within 2 metres "}
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c["Shocks you inflict during Effect spread to other Enemies within 2.0 metres"]={nil,"Shocks you inflict during Effect spread to other Enemies within 2.0 metres "}
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c["Shocks you inflict spread to other Enemies within 1 metre"]={nil,"Shocks you inflict spread to other Enemies within 1 metre "}
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c["Shocks you inflict spread to other Enemies within 1.5 metres"]={nil,"Shocks you inflict spread to other Enemies within 1.5 metres "}
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c["Shocks you inflict spread to other Enemies within 1.5 metres Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently"]={{[1]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMin",type="BASE",value=1},[2]={[1]={type="Multiplier",var="ShockedEnemyKilledRecently"},flags=0,keywordFlags=0,name="LightningMax",type="BASE",value=10}},"Shocks you inflict spread to other Enemies within 1.5 metres "}
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