diff --git a/src/Modules/CalcSetup.lua b/src/Modules/CalcSetup.lua index 1568e93b78..f35306ebf6 100644 --- a/src/Modules/CalcSetup.lua +++ b/src/Modules/CalcSetup.lua @@ -649,7 +649,7 @@ function calcs.initEnv(build, mode, override, specEnv) modDB:NewMod("ProjectileCount", "BASE", 1, "Base") modDB:NewMod("PhysicalHeavyStunBuildup", "MORE", data.characterConstants["physical_hit_damage_stun_multiplier_+%_final_from_ot"], "Physical Damage") modDB:NewMod("EnemyHeavyStunBuildup", "MORE", data.characterConstants["melee_hit_damage_stun_multiplier_+%_final_from_ot"], "Melee Damage", ModFlag.Melee) - modDB:NewMod("AilmentMagnitude", "MORE", data.monsterConstants["bleeding_moving_damage_%_of_base_override"] - 100, "Base", 0, KeywordFlag.Bleed, { type = "ActorCondition", actor = "enemy", varList = { "Moving", "BleedAggravated" } }, { type = "Condition", var = "NoExtraBleedDamageToMovingEnemy", neg = true }) + modDB:NewMod("AilmentMagnitude", "MORE", 100, "Base", 0, KeywordFlag.Bleed, { type = "ActorCondition", actor = "enemy", varList = { "Moving", "BleedAggravated" } }, { type = "Condition", var = "NoExtraBleedDamageToMovingEnemy", neg = true }) modDB:NewMod("Condition:BloodStance", "FLAG", true, "Base", { type = "Condition", var = "SandStance", neg = true }) modDB:NewMod("Condition:PrideMinEffect", "FLAG", true, "Base", { type = "Condition", var = "PrideMaxEffect", neg = true }) modDB:NewMod("MovementSpeed", "INC", 50, "Base", { type = "Condition", var = "Sprinting" })