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CosmosOS RenderSurface Developing  #31

@prepare

Description

@prepare

CosmosOS Render Surface

1st thing, Thank you to all developers of the CosmosOS for their C# OS.

2nd , It would be 'another way' to help its GUI system with our 'Rendering Tech'.

AIMS :

To Bring the PixelFarm (pure C# software part) + Typography + HtmlRenderer to the CosmosOS.


I create a project that track some problems to visit it again =>here


Hello @jp2masa, @fanoI

since I'm very new to the CosmosOS,

I may ask you something that look easy to you, but please help me too.

I create an issue here since this is in early development stage.
=> so this will not interrupt your Github issue panel.


(I have to modify some parts of current PixelFarm)

This is a snapshot with bugs

This is a red polygon that is 'painted' with a MiniAggPainter (pure C# software renderer).
(a blue rect is painted with original cosmos)

cosmos_02

pic 1: a MiniAggPainter paints a red polygon on left-upper corner, Cosmos, SVGAII


Yes with Antialias side and another side still has bug (no AA)

cosmos_03

pic 2: Zoom in,with AA and Bugs


Compare with PixelFarm on Win7

This is a reference img.

cosmos_px_ref1

pic 3: same code, on Win7, and zoom pic

2 pictures (pic 1 and 3) are generated with the 'same' PixelFarm code.

I will analyze the bug later.


I think it may not too long way :)

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