Skip to content

Till/Cash Register Robberies #35

Description

@NaHabbo

Till Robberies

Till robberies can be difficult to pull off, and the rewards vary massively, but they can be extremely profitable!

Location
Each corporation (except for PD) contains 1 till users can rob.

Requirements

  • A bat with at least 25% durability remaining
  • 15+ energy

To Begin:
Before you can steal, you need to smash the till with your bat, which takes 15 seconds. Once you have smashed the till, 25% of your bat's durability will be taken and you will lose 15 energy.

You will now steal money every 10 seconds for 15 rounds. In each round, you will steal between 10 and 30 coins, with a 1 in 5 chance to steal double (20-60c).

You will keep stealing from the till until you get through your 15 rounds. The progress will cancel if you are hit, stunned, move, or do something else that would cause you to stop gathering.

Once a till has been robbed, it will go on cooldown for 15 minutes. It is also worth nothing if supervisors+ at corporations empty the till prior to your robbery attempt. You will have to be tactical and think about when the till was last emptied and how many police are on-duty.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions