-
Notifications
You must be signed in to change notification settings - Fork 11
Expand file tree
/
Copy pathdebug.h
More file actions
375 lines (327 loc) · 9.37 KB
/
debug.h
File metadata and controls
375 lines (327 loc) · 9.37 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
/*
This file is part of OpenSceneGraph cross-platform examples:
https://github.com/OGStudio/openscenegraph-cross-platform-examples
Copyright (C) 2018 Opensource Game Studio
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef OPENSCENEGRAPH_CROSS_PLATFORM_EXAMPLES_DEBUG_H
#define OPENSCENEGRAPH_CROSS_PLATFORM_EXAMPLES_DEBUG_H
#include <nlohmann/json.hpp>
// Debugger Start
#include "network.h"
#include <ctime>
// Debugger End
// Page Start
#include <functional>
// Page End
// PageDesc Start
#include <string>
#include <vector>
// PageDesc End
// DEBUG_DEBUGGER_LOG Start
#include "log.h"
#include "format.h"
#define DEBUG_DEBUGGER_LOG_PREFIX "debug::Debugger(%p) %s"
#define DEBUG_DEBUGGER_LOG(...) \
log::logprintf( \
DEBUG_DEBUGGER_LOG_PREFIX, \
this, \
format::printfString(__VA_ARGS__).c_str() \
)
// DEBUG_DEBUGGER_LOG End
namespace osgcpe
{
namespace debug
{
// PageDesc Start
//! Provides serializable representation of a Page instance.
struct PageDesc
{
std::string title;
struct Item
{
std::string title;
std::string value;
};
std::vector<Item> items;
};
// PageDesc End
// jsonToPageDesc Start
PageDesc jsonToPageDesc(const nlohmann::json &data)
{
PageDesc desc;
// Title.
desc.title = data["title"].get<std::string>();
// Convert JSON items to DebugPageDesc items.
auto items = data["items"];
for (auto item : items)
{
auto title = item["title"].get<std::string>();
auto value = item["value"].get<std::string>();
desc.items.push_back({ title, value });
}
return desc;
}
// jsonToPageDesc End
// Page Start
//! Provides debug page with items to alter.
struct Page
{
// SETUP.
std::string title;
Page(const std::string &title = "") : title(title) { }
// ITEMS.
typedef std::function<std::string()> GetterCallback;
typedef std::function<void(const std::string &)> SetterCallback;
struct Item
{
std::string title;
GetterCallback getter;
SetterCallback setter;
};
std::vector<Item> items;
//! Convenience function to add items.
void addItem(
const std::string &title,
GetterCallback getter,
SetterCallback setter = nullptr
) {
this->items.push_back({title, getter, setter});
}
// Page End
// Page+item Start
Item *item(const std::string &title)
{
auto itemCount = this->items.size();
for (auto i = 0; i < itemCount; ++i)
{
Item *item = &this->items[i];
if (item->title == title)
{
return item;
}
}
return 0;
}
// Page+item End
// Page+setDesc Start
void setDesc(const PageDesc& desc)
{
for (auto descItem : desc.items)
{
auto item = this->item(descItem.title);
if (item && item->setter)
{
item->setter(descItem.value);
}
}
}
// Page+setDesc End
// Page Start
};
// Page End
// pageToJSON Start
std::string pageToJSON(Page page)
{
// Format items.
std::string format;
format += "{";
format += "\"title\":\"%s\",";
format += "\"value\":\"%s\",";
format += "\"isWritable\":%d"; // Note the absent comma.
format += "}";
std::string itemsJSON = "";
for (auto item : page.items)
{
// Add comma if we're adding second and later items.
if (!itemsJSON.empty())
{
itemsJSON += ",";
}
// Add item.
auto title = item.title;
auto value = item.getter();
bool isWritable = (item.setter != nullptr);
itemsJSON +=
format::printfString(
format.c_str(),
title.c_str(),
value.c_str(),
isWritable
);
}
// Format page.
std::string json;
json += "{";
json += "\"title\":\"";
json += page.title;
json += "\",";
json += "\"items\":[";
json += itemsJSON;
json += "]"; // Note the absent comma.
json += "}";
return json;
}
// pageToJSON End
// debuggerToJSON Start
std::string debuggerToJSON(
const std::string &debuggerTitle,
const std::vector<Page> &pages
) {
std::string pagesJSON = "";
for (auto page : pages)
{
// Add comma if we're adding the second and following pages.
if (!pagesJSON.empty())
{
pagesJSON += ",";
}
pagesJSON += pageToJSON(page);
}
// Format debugger.
std::string json;
json += "{";
json += "\"title\":\"";
json += debuggerTitle;
json += "\",";
json += "\"pages\":[";
json += pagesJSON;
json += "]"; // Note the absent comma.
json += "}";
return json;
}
// debuggerToJSON End
// Debugger Start
//! Accumulates and processes DebugPages with the help of network::HTTPClient.
class Debugger
{
private:
network::HTTPClient *httpClient;
public:
const std::string title;
Debugger(
network::HTTPClient *httpClient,
const std::string &title
) :
httpClient(httpClient),
title(title)
{ }
private:
std::string brokerURL;
public:
void setBrokerURL(const std::string &url)
{
this->brokerURL = url;
}
private:
std::vector<Page> pages;
public:
void addPage(Page page)
{
this->pages.push_back(page);
}
// Debugger End
// Debugger+page Start
public:
Page *page(const std::string &title)
{
auto pageCount = this->pages.size();
for (auto i = 0; i < pageCount; ++i)
{
Page *page = &this->pages[i];
if (page->title == title)
{
return page;
}
}
return 0;
}
// Debugger+page End
// Debugger+process Start
private:
// Request frequency control.
std::time_t lastProcessDt = 0;
const int processPause = 1; // In seconds.
// Request sequencing.
bool isProcessing = false;
public:
void process()
{
// 1. Make sure `processPause` number of seconds passed since last `process()` execution.
auto now = std::time(0);
if (now - this->lastProcessDt < this->processPause)
{
return;
}
this->lastProcessDt = now;
// 2. Only make new request once previous one has been completed.
if (this->isProcessing)
{
return;
}
this->isProcessing = true;
auto success = [&](std::string response) {
// DEBUG_DEBUGGER_LOG("Process received JSON: '%s'", response.c_str());
// Only process incoming JSON response if there's response
if (response.length())
{
this->processJSON(response);
}
else
{
DEBUG_DEBUGGER_LOG("ERROR Received empty response");
}
this->isProcessing = false;
};
auto failure = [&](std::string reason) {
DEBUG_DEBUGGER_LOG(reason.c_str());
this->isProcessing = false;
};
std::string data = debuggerToJSON(this->title, this->pages);
// DEBUG_DEBUGGER_LOG("POST JSON: '%s'", data.c_str());
this->httpClient->post(this->brokerURL, data, success, failure);
}
// Debugger+process End
// Debugger+processJSON Start
public:
void processJSON(const std::string &data)
{
// TODO Work with PageDesc here instead of raw JSON?
auto jdata = nlohmann::json::parse(data);
auto debuggerTitle = jdata["title"].get<std::string>();
// Ignore different debuggers.
if (debuggerTitle != this->title)
{
DEBUG_DEBUGGER_LOG("WARNING Ignoring debugger with different title");
return;
}
auto jpages = jdata["pages"];
for (auto jpage : jpages)
{
auto pageDesc = jsonToPageDesc(jpage);
auto page = this->page(pageDesc.title);
if (page)
{
page->setDesc(pageDesc);
}
}
}
// Debugger+processJSON End
// Debugger Start
};
// Debugger End
} // namespace debug
} // namespace osgcpe
#endif // OPENSCENEGRAPH_CROSS_PLATFORM_EXAMPLES_DEBUG_H