Skip to content

It should be possible to enable debugging without target_assembly #98

@DarkDaskin

Description

@DarkDaskin

Currently when the target_assembly is not set or does not exist, Doorstop disables itself early even when debug_enabled=true. In some cases I want to debug the game, but do not want to load anything into it. Now I have to specify a dummy assembly to enable debugging.

I think debugging should work independently from assembly loading, so missing target_assembly should not prevent debugger initialization.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions