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ObjectPoolingSubsystem.uplugin
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36 lines (36 loc) · 1.03 KB
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "ObjectPoolingSubsystem",
"Description": "Advanced Object Pooling Subsystem - High-performance actor pooling system for Unreal Engine runtime. Enables efficient reuse of actors through pooling instead of creation/destruction cycles.",
"Category": "Performance",
"CreatedBy": "NeelFrostrain",
"CreatedByURL": "https://github.com/NeelFrostrain",
"DocsURL": "https://github.com/NeelFrostrain/ObjectPoolingSubsystem",
"MarketplaceURL": "https://www.fab.com/portal/listings/7f0abb53-0561-4767-bc47-0cb93092c21d",
"SupportURL": "https://github.com/NeelFrostrain/ObjectPoolingSubsystem/issues",
"CanContainContent": false,
"IsBetaVersion": true,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "ObjectPoolingSubsystem",
"Type": "Runtime",
"LoadingPhase": "Default",
"PlatformAllowList": [
"Win64",
"Mac",
"Linux",
"IOS",
"Android",
"Switch",
"PS4",
"PS5",
"XboxOne",
"XboxSeries"
]
}
]
}