From 0bc82b9066870046319dbb7c322f7366404d41bb Mon Sep 17 00:00:00 2001 From: Blank Date: Wed, 5 Aug 2026 15:26:05 +0800 Subject: [PATCH] =?UTF-8?q?fix(connection):=20=E7=BB=9F=E4=B8=80=20PipeCon?= =?UTF-8?q?nectionBase=20=E5=8D=8F=E8=AE=AE=E9=94=99=E8=AF=AF=E5=A4=84=20C?= =?UTF-8?q?loseReason=20=E5=91=BD=E5=90=8D=E7=A9=BA=E9=97=B4=E9=99=90?= =?UTF-8?q?=E5=AE=9A?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将 ReadPipeAsync 协议错误分支的 SuperSocket.Connection.CloseReason.ProtocolError 改为 Connection.CloseReason.ProtocolError,与同项目兄弟文件(PipeConnection.cs、ConnectionBase.cs)保持一致,消除对 C# 命名空间向上隐式查找的依赖。两者解析为同一类型 GameFrameX.SuperSocket.Connection.CloseReason,无行为变化。 Linear: GFX-305 --- src/GameFrameX.SuperSocket.Connection/PipeConnectionBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/GameFrameX.SuperSocket.Connection/PipeConnectionBase.cs b/src/GameFrameX.SuperSocket.Connection/PipeConnectionBase.cs index 04ee0c737..cab023029 100644 --- a/src/GameFrameX.SuperSocket.Connection/PipeConnectionBase.cs +++ b/src/GameFrameX.SuperSocket.Connection/PipeConnectionBase.cs @@ -415,7 +415,7 @@ protected async IAsyncEnumerable ReadPipeAsync(PipeR if (bufferFilterResult.Exception != null) { OnError("Protocol error", bufferFilterResult.Exception); - CloseReason = SuperSocket.Connection.CloseReason.ProtocolError; + CloseReason = Connection.CloseReason.ProtocolError; Close(); completedOrCancelled = true; break;