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999 lines (883 loc) · 44.9 KB
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/*!
\file example.cpp
\author Sho Ikeda
\brief Windowed texture MLP training application
\copyright Copyright (c) 2026 Advanced Micro Devices, Inc. All Rights Reserved.
SPDX-License-Identifier: MIT
Real-time windowed application that trains an MLP to reconstruct a 2D texture.
Each frame runs a configurable number of training epochs, then reconstructs
the texture via inference and displays the result as a fullscreen quad.
Usage:
04-texture-compression-app
[--backbone-layers N] [--hidden-dim N] [--activation TYPE]
[--epochs N] [--batch-size N] [--learning-rate F] [--optimizer TYPE]
[--texture-width N] [--texture-height N] [--texture-pattern TYPE]
[--input-encoding TYPE] [--positional-frequencies N]
[--input-image FILE]
[--epochs-per-frame N] [--window-width N] [--window-height N]
[--software-linalg] [--debug] [--seed N]
*/
#include <algorithm>
#include <array>
#include <chrono>
#include <cmath>
#include <cstdint>
#include <cstdlib>
#include <filesystem>
#include <format>
#include <iostream>
#include <memory>
#include <numeric>
#include <span>
#include <string>
#include <utility>
#include <vector>
// Half
#include "half.hpp"
// CLI
#include "CLI/CLI.hpp"
// GFX
#include "gfx.h"
#include "gfx_window.h"
#ifdef GFX_ENABLE_GUI
#include "gfx_imgui.h"
#endif
// Example
#include "hlsl_include_dirs.hpp"
#include "common/activation.hpp"
#include "common/gfx_utility.hpp"
#include "common/image.hpp"
#include "common/loss.hpp"
#include "common/matrix.hpp"
#include "common/mlp_layer.hpp"
#include "common/optimizer.hpp"
#include "common/pixmap.hpp"
#include "common/texture.hpp"
#include "common/utility.hpp"
#include "common/xoshiro128plus.hpp"
namespace {
// ============================================================================
// Input encoding
// ============================================================================
enum class InputEncoding { NONE = 0, POSITIONAL = 1 };
constexpr size_t encodedInputDim(const InputEncoding enc, const size_t positionalFrequencies = 4) noexcept {
switch (enc) {
case InputEncoding::POSITIONAL: return 4u * positionalFrequencies;
case InputEncoding::NONE: [[fallthrough]];
default: return 2u;
}
}
InputEncoding inputEncodingFromString(const std::string& s) noexcept {
if (s == "positional") return InputEncoding::POSITIONAL;
return InputEncoding::NONE;
}
// ============================================================================
// Command-line options
// ============================================================================
struct CliOptions
{
size_t m_numBackboneLayers = 4;
size_t m_hiddenLayerDim = 64;
std::string m_activation = "leaky_relu";
bool m_hasBias = true;
std::uint32_t m_seed = 987654321;
size_t m_numSamples = 200000;
size_t m_batchSize = 200000;
size_t m_epochs = 30;
double m_learningRate = 0.005;
std::string m_optimizer = "adam";
size_t m_textureWidth = 2048;
size_t m_textureHeight = 2048;
std::string m_texturePattern = "checkerboard";
std::string m_inputImage;
std::string m_inputEncoding = "positional";
size_t m_positionalFrequencies = 4;
double m_adamBeta1 = 0.9;
double m_adamBeta2 = 0.999;
double m_adamEpsilon = 1e-6;
double m_lionBeta1 = 0.9;
double m_lionBeta2 = 0.99;
double m_lionWeightDecay = 0.3;
double m_lossScale = 512.0;
bool m_useSoftwareLinalg = false;
bool m_enableDebugMode = false;
bool m_shuffle = true;
size_t m_epochsPerFrame = 1;
size_t m_windowWidth = 1024;
size_t m_windowHeight = 1024;
};
auto createCommandLineParser(CliOptions& options) -> std::unique_ptr<CLI::App>
{
auto parser = std::make_unique<CLI::App>(
"Texture compression app - Real-time windowed MLP texture training");
parser->add_option("--backbone-layers", options.m_numBackboneLayers,
"Number of backbone layers (default: 4)")
->default_val(options.m_numBackboneLayers)
->check(CLI::PositiveNumber);
parser->add_option("--hidden-dim", options.m_hiddenLayerDim,
"Dimension of each hidden layer (default: 64)")
->default_val(options.m_hiddenLayerDim)
->check(CLI::PositiveNumber);
parser->add_option("--activation", options.m_activation,
"Activation function (identity, sigmoid, tanh, relu, leaky_relu)")
->default_val(options.m_activation)
->check(CLI::IsMember({"identity", "sigmoid", "tanh", "relu", "leaky_relu"}));
parser->add_flag("--bias,!--no-bias", options.m_hasBias,
"Use bias in MLP layers (default: true, use --no-bias to disable)")
->default_val(options.m_hasBias);
parser->add_option("--seed", options.m_seed,
"Random seed for xoshiro128+ (default: 987654321)")
->default_val(options.m_seed);
parser->add_option("--samples", options.m_numSamples,
"Number of training samples (default: 200000)")
->default_val(options.m_numSamples)
->check(CLI::PositiveNumber);
parser->add_option("--batch-size", options.m_batchSize,
"Batch size for training (default: 200000)")
->default_val(options.m_batchSize)
->check(CLI::PositiveNumber);
parser->add_option("--epochs", options.m_epochs,
"Total number of training epochs (default: 30)")
->default_val(options.m_epochs)
->check(CLI::PositiveNumber);
parser->add_option("--learning-rate", options.m_learningRate,
"Learning rate for optimizer (default: 0.005)")
->default_val(options.m_learningRate)
->check(CLI::PositiveNumber);
parser->add_option("--optimizer", options.m_optimizer,
"Optimizer type: sgd, adam, lion (default: adam)")
->default_val(options.m_optimizer)
->check(CLI::IsMember({"sgd", "adam", "lion"}));
parser->add_option("--adam-beta1", options.m_adamBeta1,
"Adam first moment decay rate (default: 0.9)")
->default_val(options.m_adamBeta1);
parser->add_option("--adam-beta2", options.m_adamBeta2,
"Adam second moment decay rate (default: 0.999)")
->default_val(options.m_adamBeta2);
parser->add_option("--adam-epsilon", options.m_adamEpsilon,
"Adam epsilon for numerical stability (default: 1e-6)")
->default_val(options.m_adamEpsilon);
parser->add_option("--lion-beta1", options.m_lionBeta1,
"Lion interpolation coefficient (default: 0.9)")
->default_val(options.m_lionBeta1);
parser->add_option("--lion-beta2", options.m_lionBeta2,
"Lion momentum decay rate (default: 0.99)")
->default_val(options.m_lionBeta2);
parser->add_option("--lion-weight-decay", options.m_lionWeightDecay,
"Lion weight decay coefficient (default: 0.3)")
->default_val(options.m_lionWeightDecay);
parser->add_option("--loss-scale", options.m_lossScale,
"Loss scale factor for FP16 gradient stability (default: 512)")
->default_val(options.m_lossScale)
->check(CLI::PositiveNumber);
parser->add_option("--texture-width", options.m_textureWidth,
"Texture width resolution (default: 2048)")
->default_val(options.m_textureWidth)
->check(CLI::PositiveNumber);
parser->add_option("--texture-height", options.m_textureHeight,
"Texture height resolution (default: 2048)")
->default_val(options.m_textureHeight)
->check(CLI::PositiveNumber);
parser->add_option("--texture-pattern", options.m_texturePattern,
"Texture pattern type (gradient, checkerboard, stripes, circle, perlin)")
->default_val(options.m_texturePattern)
->check(CLI::IsMember({"gradient", "checkerboard", "stripes", "circle", "perlin"}));
parser->add_option("--input-image", options.m_inputImage,
"Input PNG image to use as ground truth (overrides --texture-pattern)")
->check(CLI::ExistingFile);
parser->add_option("--input-encoding", options.m_inputEncoding,
"Input encoding applied to UV coordinates before the MLP (none, positional)")
->default_val(options.m_inputEncoding)
->check(CLI::IsMember({"none", "positional"}));
parser->add_option("--positional-frequencies", options.m_positionalFrequencies,
"Number of frequency bands for positional encoding (default: 4)")
->default_val(options.m_positionalFrequencies)
->check(CLI::Range(static_cast<size_t>(1), static_cast<size_t>(16)));
parser->add_flag("--software-linalg", options.m_useSoftwareLinalg,
"Use software-implementation linear algebra functions on HLSL")
->default_val(options.m_useSoftwareLinalg);
parser->add_flag("--debug", options.m_enableDebugMode,
"Enable debug mode for detailed output")
->default_val(options.m_enableDebugMode);
parser->add_flag("--shuffle,!--no-shuffle", options.m_shuffle,
"Shuffle training data before training (default: true)")
->default_val(options.m_shuffle);
parser->add_option("--epochs-per-frame", options.m_epochsPerFrame,
"Number of training epochs to run per frame (default: 1)")
->default_val(options.m_epochsPerFrame)
->check(CLI::PositiveNumber);
parser->add_option("--window-width", options.m_windowWidth,
"Window width (default: 1024)")
->default_val(options.m_windowWidth)
->check(CLI::PositiveNumber);
parser->add_option("--window-height", options.m_windowHeight,
"Window height (default: 1024)")
->default_val(options.m_windowHeight)
->check(CLI::PositiveNumber);
return parser;
}
// ============================================================================
// MLP configuration
// ============================================================================
template <ex::Arithmetic Type>
struct MlpConfig
{
std::uint32_t m_numBackboneLayers;
std::uint32_t m_hiddenLayerDim;
ex::ActivationType m_activation;
bool m_hasBias;
std::vector<ex::MlpLayer<Type, Type, Type, Type>> m_layers;
};
template <ex::Arithmetic DataT>
auto initializeMlp(const CliOptions& options, ex::Xoshiro128Plus& rng)
-> MlpConfig<DataT>
{
const auto activationType = ex::getActivationTypeFromString(options.m_activation);
std::vector<ex::LayerConfiguration> configs;
const size_t inputDim = encodedInputDim(inputEncodingFromString(options.m_inputEncoding), options.m_positionalFrequencies);
configs.push_back({inputDim, options.m_hiddenLayerDim, activationType});
for (size_t i = 1; i < options.m_numBackboneLayers; ++i) {
configs.push_back({options.m_hiddenLayerDim, options.m_hiddenLayerDim, activationType});
}
configs.push_back({options.m_hiddenLayerDim, 4, ex::ActivationType::SIGMOID});
MlpConfig<DataT> config;
config.m_numBackboneLayers = static_cast<std::uint32_t>(options.m_numBackboneLayers);
config.m_hiddenLayerDim = static_cast<std::uint32_t>(options.m_hiddenLayerDim);
config.m_activation = activationType;
config.m_hasBias = options.m_hasBias;
config.m_layers = ex::createMlp<DataT, DataT, DataT, DataT>(configs, false, rng);
return config;
}
// ============================================================================
// Training data generation
// ============================================================================
template <ex::Arithmetic DataT>
auto generateTrainingData(const ex::Texture3Ch& texture,
const size_t numSamples,
ex::Xoshiro128Plus& rng)
-> std::pair<std::vector<DataT>, std::vector<DataT>>
{
std::vector<DataT> uvData(numSamples * 2);
std::vector<DataT> texelData(numSamples * 4);
for (size_t i = 0; i < numSamples; ++i) {
const float u = rng.draw();
const float v = rng.draw();
uvData[i * 2 + 0] = static_cast<DataT>(u);
uvData[i * 2 + 1] = static_cast<DataT>(v);
const auto texel = texture.sample(u, v);
texelData[i * 4 + 0] = static_cast<DataT>(texel[0]);
texelData[i * 4 + 1] = static_cast<DataT>(texel[1]);
texelData[i * 4 + 2] = static_cast<DataT>(texel[2]);
texelData[i * 4 + 3] = static_cast<DataT>(0);
}
return {std::move(uvData), std::move(texelData)};
}
template <ex::Arithmetic DataT>
auto shuffleTrainingData(std::vector<DataT>& uvData,
std::vector<DataT>& texelData,
ex::Xoshiro128Plus& rng,
const size_t uvStride = 2,
const size_t texelStride = 4) -> void
{
const size_t numSamples = uvData.size() / uvStride;
for (size_t i = numSamples - 1; i > 0; --i) {
const size_t j = static_cast<size_t>(rng.draw() * static_cast<float>(i + 1));
for (size_t k = 0; k < uvStride; ++k)
std::swap(uvData[i * uvStride + k], uvData[j * uvStride + k]);
for (size_t k = 0; k < texelStride; ++k)
std::swap(texelData[i * texelStride + k], texelData[j * texelStride + k]);
}
}
// ============================================================================
// Shader kernel definitions
// ============================================================================
template <ex::Arithmetic Type>
auto buildKernelDefinitions(std::span<ex::MlpLayer<Type, Type, Type, Type>> mlpData,
const float learningRate,
const size_t weightBufferSize,
const size_t biasBufferSize,
const size_t weightChunkSize,
const size_t biasChunkSize,
const ex::MatrixLayout weightMatrixLayout,
const size_t matrixAlignment,
const size_t vectorStrideAlignment,
const size_t biasAlignment,
const bool useSoftwareLinalg,
const bool hasBias,
const InputEncoding inputEncoding = InputEncoding::NONE,
const size_t positionalFrequencies = 4,
const float optimizerBeta1 = 0.0f,
const float optimizerBeta2 = 0.0f,
const float optimizerEpsilon = 0.0f,
const float optimizerWeightDecay = 0.0f,
const float lossScale = 1.0f,
const bool useWaveReducedVectorAcc = false) -> std::vector<ex::OptionString>
{
const size_t inputDim = mlpData.front().inputDimension();
const size_t outputDim = mlpData.back().outputDimension();
const size_t numLayers = mlpData.size();
const size_t hiddenLayerDim = mlpData.front().outputDimension();
const ex::ActivationType activationHidden = mlpData.front().configuration().m_activation;
const ex::ActivationType activationLast = mlpData.back().configuration().m_activation;
constexpr size_t numThreadsX = 32;
std::vector<ex::OptionString> defs;
defs.reserve(28);
defs.push_back(ex::createOptionString("MINIDXNN_INPUT_DIMENSION={}", inputDim));
defs.push_back(ex::createOptionString("MINIDXNN_OUTPUT_DIMENSION={}", outputDim));
defs.push_back(ex::createOptionString("MINIDXNN_NUM_LAYERS={}", numLayers));
defs.push_back(ex::createOptionString("MINIDXNN_HIDDEN_LAYER_DIMENSIONS={}", hiddenLayerDim));
defs.push_back(ex::createOptionString("MINIDXNN_HAS_BIAS={}", hasBias ? 1 : 0));
defs.push_back(ex::createOptionString("MINIDXNN_INPUT_ENCODING={}", static_cast<int>(inputEncoding)));
if (inputEncoding == InputEncoding::POSITIONAL) {
defs.push_back(ex::createOptionString("MINIDXNN_POSITIONAL_ENCODING_NUM_FREQUENCIES={}", positionalFrequencies));
}
defs.push_back(ex::createOptionString("MINIDXNN_LEARNING_RATE={}", learningRate));
defs.push_back(ex::createOptionString("MINIDXNN_ACTIVATION_HIDDEN_TYPE={}", ex::getActivationTypeString(activationHidden)));
defs.push_back(ex::createOptionString("MINIDXNN_ACTIVATION_LAST_TYPE={}", ex::getActivationTypeString(activationLast)));
defs.push_back(ex::createOptionString("MINIDXNN_WEIGHT_MATRIX_LAYOUT={}", ex::toHlslMatrixLayout(weightMatrixLayout)));
defs.push_back(ex::createOptionString("MINIDXNN_WEIGHT_MATRIX_ALIGNMENT={}", matrixAlignment));
defs.push_back(ex::createOptionString("MINIDXNN_WEIGHT_MATRIX_VECTOR_STRIDE_ALIGNMENT={}", vectorStrideAlignment));
defs.push_back(ex::createOptionString("MINIDXNN_BIAS_VECTOR_ALIGNMENT={}", biasAlignment));
defs.push_back(ex::createOptionString("MINIDXNN_NUM_THREADS_X={}", numThreadsX));
defs.push_back(ex::createOptionString("MINIDXNN_WEIGHT_BUFFER_SIZE={}", weightBufferSize));
defs.push_back(ex::createOptionString("MINIDXNN_BIAS_BUFFER_SIZE={}", biasBufferSize));
defs.push_back(ex::createOptionString("MINIDXNN_WEIGHT_CHUNK_SIZE={}", weightChunkSize));
defs.push_back(ex::createOptionString("MINIDXNN_BIAS_CHUNK_SIZE={}", biasChunkSize));
defs.push_back(ex::createOptionString("MINIDXNN_USE_SOFTWARE_LINALG_IMPL={}", useSoftwareLinalg ? 1 : 0));
defs.push_back(ex::createOptionString("MINIDXNN_USE_WAVE_REDUCED_VECTOR_ACC={}", useWaveReducedVectorAcc ? 1 : 0));
defs.push_back(ex::createOptionString("MINIDXNN_OPTIMIZER_BETA1={:.10f}f", optimizerBeta1));
defs.push_back(ex::createOptionString("MINIDXNN_OPTIMIZER_BETA2={:.10f}f", optimizerBeta2));
defs.push_back(ex::createOptionString("MINIDXNN_OPTIMIZER_EPSILON={:.10e}f", optimizerEpsilon));
defs.push_back(ex::createOptionString("MINIDXNN_OPTIMIZER_WEIGHT_DECAY={:.10f}f", optimizerWeightDecay));
defs.push_back(ex::createOptionString("MINIDXNN_LOSS_SCALE={:.10f}f", lossScale));
return defs;
}
// ============================================================================
// Application
// ============================================================================
template <ex::Arithmetic Type>
auto runApp(const ex::Texture3Ch& texture,
CliOptions options) -> void
{
const bool useSoftwareLinalg = options.m_useSoftwareLinalg;
constexpr size_t weightChunkSize = ex::MATRIX_ALIGNMENT;
constexpr size_t biasChunkSize = ex::VECTOR_ALIGNMENT;
const auto optimizerType = ex::getOptimizerTypeFromString(options.m_optimizer);
InputEncoding inputEncoding = inputEncodingFromString(options.m_inputEncoding);
const bool hasBias = options.m_hasBias;
bool useWaveReducedVectorAcc = true;
// ---- Generate training data ----
ex::Xoshiro128Plus rng{options.m_seed};
auto [uvData, texelData] = generateTrainingData<Type>(texture, options.m_numSamples, rng);
if (options.m_shuffle)
shuffleTrainingData<Type>(uvData, texelData, rng, 2, 4);
// ---- Create window and GFX context ----
GfxWindow window = gfxCreateWindow(
static_cast<std::uint32_t>(options.m_windowWidth),
static_cast<std::uint32_t>(options.m_windowHeight),
"MiniDXNN - Texture Compression");
GfxCreateContextFlags contextFlags = kGfxCreateContextFlag_EnableExperimentalShaders;
if (options.m_enableDebugMode) {
contextFlags |= kGfxCreateContextFlag_EnableShaderDebugging;
}
GfxContext gfx = gfxCreateContext(window, contextFlags);
#ifdef GFX_ENABLE_GUI
gfxImGuiInitialize(gfx);
#endif
const std::filesystem::path shaderDir = ex::getComputeShaderDir();
const std::array includeDirList = ex::getHlslIncludeDirList();
constexpr size_t numThreadsX = 32;
// Optimizer hyperparameters
const float adamBeta1 = static_cast<float>(options.m_adamBeta1);
const float adamBeta2 = static_cast<float>(options.m_adamBeta2);
const float adamEpsilon = static_cast<float>(options.m_adamEpsilon);
const float lionBeta1 = static_cast<float>(options.m_lionBeta1);
const float lionBeta2 = static_cast<float>(options.m_lionBeta2);
const float lionWeightDecay = static_cast<float>(options.m_lionWeightDecay);
// ---- Training session state (rebuilt on parameter change) ----
MlpConfig<Type> mlpConfig;
std::vector<ex::D3D12MatrixInfo<Type>> matrixInfoList;
std::vector<ex::D3D12VectorInfo<Type>> vectorInfoList;
ex::MatrixLayout weightMatrixLayout = useSoftwareLinalg ? ex::MatrixLayout::ROW_MAJOR : ex::MatrixLayout::OUTER_PRODUCT_OPTIMAL;
std::shared_ptr<GfxBuffer> uvBuffer;
std::shared_ptr<GfxBuffer> targetBuffer;
std::shared_ptr<GfxBuffer> weightBuffer;
std::shared_ptr<GfxBuffer> weightGradBuffer;
std::shared_ptr<GfxBuffer> biasBuffer;
std::shared_ptr<GfxBuffer> biasGradBuffer;
std::shared_ptr<GfxBuffer> logitsCacheBuffer;
std::shared_ptr<GfxBuffer> lossGradBuffer;
std::shared_ptr<GfxBuffer> lossBuffer;
std::shared_ptr<GfxBuffer> lossStaging;
std::shared_ptr<GfxBuffer> weightFirstMomentBuffer;
std::shared_ptr<GfxBuffer> weightSecondMomentBuffer;
std::shared_ptr<GfxBuffer> biasFirstMomentBuffer;
std::shared_ptr<GfxBuffer> biasSecondMomentBuffer;
std::shared_ptr<GfxBuffer> outputBuffer;
std::shared_ptr<GfxBuffer> reconstructUvBuffer;
std::shared_ptr<GfxProgram> trainingProgram;
std::shared_ptr<GfxKernel> forwardKernel;
std::shared_ptr<GfxKernel> backwardKernel;
std::shared_ptr<GfxKernel> optimizationKernel;
std::shared_ptr<GfxProgram> inferenceProgram;
std::shared_ptr<GfxKernel> inferenceKernel;
size_t weightElements = 0;
size_t biasElements = 0;
size_t numOptElements = 0;
const size_t inferenceWidth = options.m_windowWidth;
const size_t inferenceHeight = options.m_windowHeight;
const size_t numPixels = inferenceWidth * inferenceHeight;
auto initTrainingSession = [&]() {
gfxFinish(gfx);
ex::Xoshiro128Plus initRng{options.m_seed};
mlpConfig = initializeMlp<Type>(options, initRng);
auto mlpData = std::span{mlpConfig.m_layers};
weightMatrixLayout = useSoftwareLinalg ? ex::MatrixLayout::ROW_MAJOR : ex::MatrixLayout::OUTER_PRODUCT_OPTIMAL;
matrixInfoList.clear();
matrixInfoList.reserve(mlpData.size());
for (const auto& layer : mlpData) {
ex::D3D12MatrixInfo<Type> info;
info.m_srcData = layer.weightData();
info.m_rowSize = layer.outputDimension();
info.m_columnSize = layer.inputDimension();
info.m_layout = weightMatrixLayout;
matrixInfoList.push_back(info);
}
vectorInfoList.clear();
vectorInfoList.reserve(mlpData.size());
for (const auto& layer : mlpData) {
ex::D3D12VectorInfo<Type> info;
info.m_srcData = layer.biasData();
vectorInfoList.push_back(info);
}
uvBuffer = ex::createGfxBuffer<Type>(gfx, uvData);
targetBuffer = ex::createGfxBuffer<Type>(gfx, texelData);
weightBuffer = ex::packAsD3D12MatrixBuffer<Type>(gfx, matrixInfoList, true);
weightMatrixLayout = matrixInfoList.front().m_layout;
weightGradBuffer = ex::createGfxBuffer<Type>(gfx, weightBuffer->getSize() / sizeof(Type));
biasBuffer = ex::packAsD3D12VectorBuffer<Type>(gfx, vectorInfoList);
biasGradBuffer = ex::createGfxBuffer<Type>(gfx, biasBuffer->getSize() / sizeof(Type));
logitsCacheBuffer = ex::createGfxBuffer<Type>(gfx, options.m_batchSize * biasBuffer->getSize() / sizeof(Type));
lossGradBuffer = ex::createGfxBuffer<Type>(gfx, options.m_batchSize * 4);
lossBuffer = ex::createGfxBuffer<float>(gfx, 1);
lossStaging = ex::createGfxBuffer<float>(gfx, 1, kGfxCpuAccess_Read);
weightElements = weightBuffer->getSize() / sizeof(Type);
biasElements = biasBuffer->getSize() / sizeof(Type);
weightFirstMomentBuffer.reset();
weightSecondMomentBuffer.reset();
biasFirstMomentBuffer.reset();
biasSecondMomentBuffer.reset();
if (optimizerType == ex::OptimizerType::ADAM) {
weightFirstMomentBuffer = ex::createGfxBuffer<float>(gfx, weightElements);
weightSecondMomentBuffer = ex::createGfxBuffer<float>(gfx, weightElements);
biasFirstMomentBuffer = ex::createGfxBuffer<float>(gfx, biasElements);
biasSecondMomentBuffer = ex::createGfxBuffer<float>(gfx, biasElements);
gfxCommandClearBuffer(gfx, *weightFirstMomentBuffer);
gfxCommandClearBuffer(gfx, *weightSecondMomentBuffer);
gfxCommandClearBuffer(gfx, *biasFirstMomentBuffer);
gfxCommandClearBuffer(gfx, *biasSecondMomentBuffer);
gfxFinish(gfx);
} else if (optimizerType == ex::OptimizerType::LION) {
weightFirstMomentBuffer = ex::createGfxBuffer<float>(gfx, weightElements);
biasFirstMomentBuffer = ex::createGfxBuffer<float>(gfx, biasElements);
gfxCommandClearBuffer(gfx, *weightFirstMomentBuffer);
gfxCommandClearBuffer(gfx, *biasFirstMomentBuffer);
gfxFinish(gfx);
}
numOptElements = (std::max)(weightElements, biasElements);
const auto [optBeta1, optBeta2, optEpsilon, optWeightDecay] = [&]() -> std::tuple<float, float, float, float> {
if (optimizerType == ex::OptimizerType::ADAM)
return {adamBeta1, adamBeta2, adamEpsilon, 0.0f};
else if (optimizerType == ex::OptimizerType::LION)
return {lionBeta1, lionBeta2, 0.0f, lionWeightDecay};
else
return {0.0f, 0.0f, 0.0f, 0.0f};
}();
const float lossScale = static_cast<float>(options.m_lossScale);
const std::vector trainingDefinitions = buildKernelDefinitions(mlpData, static_cast<float>(options.m_learningRate), weightBuffer->getSize(), biasBuffer->getSize(), weightChunkSize, biasChunkSize, matrixInfoList.front().m_layout, matrixInfoList.front().m_alignment, matrixInfoList.front().m_vectorStrideAlignment, vectorInfoList.front().m_alignment, options.m_useSoftwareLinalg, hasBias, inputEncoding, options.m_positionalFrequencies, optBeta1, optBeta2, optEpsilon, optWeightDecay, lossScale, useWaveReducedVectorAcc);
trainingProgram = ex::createGfxProgram(gfx, "04_texture_compression_app", shaderDir, includeDirList);
const ex::OptionString forwardKernelName = ex::createOptionString("trainingForwardF{}Kernel", 8 * sizeof(Type));
forwardKernel = ex::createGfxComputeKernel(gfx, *trainingProgram, forwardKernelName.data(), trainingDefinitions);
const ex::OptionString backwardKernelName = ex::createOptionString("trainingBackwardF{}Kernel", 8 * sizeof(Type));
backwardKernel = ex::createGfxComputeKernel(gfx, *trainingProgram, backwardKernelName.data(), trainingDefinitions);
const ex::OptionString optimizationKernelName = ex::createOptionString("{}StepF{}Kernel", options.m_optimizer, 8 * sizeof(Type));
optimizationKernel = ex::createGfxComputeKernel(gfx, *trainingProgram, optimizationKernelName.data(), trainingDefinitions);
const std::vector reconstructUv = ex::createUvData<Type>(inferenceWidth, inferenceHeight);
reconstructUvBuffer = ex::createGfxBuffer<Type>(gfx, reconstructUv);
outputBuffer = ex::createGfxBuffer<Type>(gfx, numPixels * 4);
const std::vector inferenceDefinitions = buildKernelDefinitions(mlpData, static_cast<float>(options.m_learningRate), weightBuffer->getSize(), biasBuffer->getSize(), weightChunkSize, biasChunkSize, matrixInfoList.front().m_layout, matrixInfoList.front().m_alignment, matrixInfoList.front().m_vectorStrideAlignment, vectorInfoList.front().m_alignment, options.m_useSoftwareLinalg, hasBias, inputEncoding, options.m_positionalFrequencies);
inferenceProgram = ex::createGfxProgram(gfx, "04_texture_compression_app", shaderDir, includeDirList);
const ex::OptionString inferenceKernelName = ex::createOptionString("inferenceF{}Kernel", 8 * sizeof(Type));
inferenceKernel = ex::createGfxComputeKernel(gfx, *inferenceProgram, inferenceKernelName.data(), inferenceDefinitions);
};
initTrainingSession();
// ---- Create display resources ----
GfxTexture displayTexture = gfxCreateTexture2D(gfx,
static_cast<std::uint32_t>(inferenceWidth),
static_cast<std::uint32_t>(inferenceHeight),
DXGI_FORMAT_R16G16B16A16_FLOAT);
// Color buffer for rendering the scene (auto-resizes with back buffer)
GfxTexture colorBuffer = gfxCreateTexture2D(gfx, DXGI_FORMAT_R8G8B8A8_UNORM);
#ifdef GFX_ENABLE_GUI
GfxTexture imguiBuffer = gfxCreateTexture2D(gfx, DXGI_FORMAT_R8G8B8A8_UNORM);
#endif
GfxProgram displayProgram = gfxCreateProgram(gfx, "display", shaderDir.string().c_str());
GfxDrawState displayDrawState;
gfxDrawStateSetColorTarget(displayDrawState, 0, colorBuffer.getFormat());
GfxKernel displayKernel = gfxCreateGraphicsKernel(gfx, displayProgram, displayDrawState);
GfxSamplerState displaySampler = gfxCreateSamplerState(gfx, D3D12_FILTER_MIN_MAG_MIP_LINEAR);
#ifdef GFX_ENABLE_GUI
GfxProgram compositeProgram = gfxCreateProgram(gfx, "composite", shaderDir.string().c_str());
GfxKernel compositeKernel = gfxCreateGraphicsKernel(gfx, compositeProgram);
#endif
// ---- Training state ----
const size_t numSamples = uvData.size() / 2;
size_t currentEpoch = 0;
size_t timestep = 0;
float lastEpochLoss = 0.0f;
bool trainingEnabled = true;
bool hasTrainedAtLeastOnce = false;
std::vector<float> lossHistory;
// UI-editable parameters (separate from active values)
int uiEncoding = static_cast<int>(inputEncoding);
int uiPositionalFrequencies = static_cast<int>(options.m_positionalFrequencies);
int uiBatchSize = static_cast<int>(options.m_batchSize);
int uiEpochsPerFrame = static_cast<int>(options.m_epochsPerFrame);
InputEncoding activeEncoding = inputEncoding;
size_t activePositionalFrequencies = options.m_positionalFrequencies;
auto frameStart = std::chrono::high_resolution_clock::now();
float fps = 0.0f;
float trainingTimeMs = 0.0f;
float inferenceTimeMs = 0.0f;
float forwardTimeMs = 0.0f;
float backwardTimeMs = 0.0f;
bool captureKernelTimes = options.m_enableDebugMode;
std::cout << "Starting windowed training application...\n";
std::cout << std::format("Window: {}x{}, Texture: {}x{}, Epochs: {}, Epochs/frame: {}\n",
options.m_windowWidth, options.m_windowHeight,
options.m_textureWidth, options.m_textureHeight,
options.m_epochs, options.m_epochsPerFrame);
// ---- Frame loop ----
while (!gfxWindowIsCloseRequested(window)) {
gfxWindowPumpEvents(window);
if (gfxWindowIsMinimized(window))
continue;
const auto frameBegin = std::chrono::high_resolution_clock::now();
// --- Resize logits cache and loss-gradient buffer if batch size changed ---
const size_t requiredLogitsSize = options.m_batchSize * biasBuffer->getSize() / sizeof(Type);
if (logitsCacheBuffer->getSize() / sizeof(Type) < requiredLogitsSize) {
logitsCacheBuffer = ex::createGfxBuffer<Type>(gfx, requiredLogitsSize);
}
const size_t requiredLossGradSize = options.m_batchSize * 4;
if (lossGradBuffer->getSize() / sizeof(Type) < requiredLossGradSize) {
lossGradBuffer = ex::createGfxBuffer<Type>(gfx, requiredLossGradSize);
}
// --- Training step ---
if (trainingEnabled) {
hasTrainedAtLeastOnce = true;
const auto trainBegin = std::chrono::high_resolution_clock::now();
forwardTimeMs = 0.0f;
backwardTimeMs = 0.0f;
for (size_t ep = 0; ep < options.m_epochsPerFrame; ++ep) {
size_t numBatches = 0;
gfxCommandClearBuffer(gfx, *lossBuffer);
for (size_t batchStart = 0; batchStart < numSamples; batchStart += options.m_batchSize) {
const size_t batchEnd = std::min(batchStart + options.m_batchSize, numSamples);
const size_t currentBatchSize = batchEnd - batchStart;
gfxCommandClearBuffer(gfx, *weightGradBuffer);
gfxCommandClearBuffer(gfx, *biasGradBuffer);
const size_t batchIndex = batchStart / options.m_batchSize;
const size_t threadGroupSize = ex::align(currentBatchSize, numThreadsX) / numThreadsX;
// Forward pass: populate logits cache, accumulate loss, write loss gradient
{
const std::array forwardBuffers = {
ex::bind(*uvBuffer, "UvBuffer"),
ex::bind(*targetBuffer, "TargetBuffer"),
ex::bind(*weightBuffer, "WeightBuffer"),
ex::bind(*biasBuffer, "BiasBuffer"),
ex::bind(*logitsCacheBuffer, "LogitsCacheBuffer"),
ex::bind(*lossBuffer, "LossBuffer"),
ex::bind(*lossGradBuffer, "LossGradBuffer"),
};
float dispatchMs = 0.0f;
ex::runKernel(gfx, *trainingProgram, *forwardKernel, threadGroupSize,
std::span<const ex::BufferBindingDataT>{forwardBuffers},
{
ex::bind(static_cast<std::int32_t>(matrixInfoList.front().m_dataSize), "TEST_WEIGHT_MATRIX_SIZE_FIRST"),
ex::bind(static_cast<std::int32_t>((matrixInfoList.size() > 1) ? matrixInfoList.at(1).m_dataSize : 0), "TEST_WEIGHT_MATRIX_SIZE_HIDDEN"),
ex::bind(static_cast<std::int32_t>(currentBatchSize), "TEST_CURRENT_BATCH_SIZE"),
ex::bind(static_cast<std::int32_t>(batchIndex), "TEST_BATCH_INDEX"),
ex::bind(static_cast<std::int32_t>(options.m_batchSize), "TEST_BATCH_SIZE"),
ex::bind(static_cast<std::int32_t>(biasElements * sizeof(Type)), "TEST_BIAS_STRIDE"),
},
captureKernelTimes ? ex::OptionalRef<float>{dispatchMs} : std::nullopt);
if (captureKernelTimes) forwardTimeMs += dispatchMs;
}
// Backward pass: consume logits cache and loss gradient, accumulate weight/bias gradients
{
const std::array backwardBuffers = {
ex::bind(*uvBuffer, "UvBuffer"),
ex::bind(*weightBuffer, "WeightBuffer"),
ex::bind(*biasBuffer, "BiasBuffer"),
ex::bind(*weightGradBuffer, "WeightGradBuffer"),
ex::bind(*biasGradBuffer, "BiasGradBuffer"),
ex::bind(*logitsCacheBuffer, "LogitsCacheBuffer"),
ex::bind(*lossGradBuffer, "LossGradBuffer"),
};
float dispatchMs = 0.0f;
ex::runKernel(gfx, *trainingProgram, *backwardKernel, threadGroupSize,
std::span<const ex::BufferBindingDataT>{backwardBuffers},
{
ex::bind(static_cast<std::int32_t>(matrixInfoList.front().m_dataSize), "TEST_WEIGHT_MATRIX_SIZE_FIRST"),
ex::bind(static_cast<std::int32_t>((matrixInfoList.size() > 1) ? matrixInfoList.at(1).m_dataSize : 0), "TEST_WEIGHT_MATRIX_SIZE_HIDDEN"),
ex::bind(static_cast<std::int32_t>(currentBatchSize), "TEST_CURRENT_BATCH_SIZE"),
ex::bind(static_cast<std::int32_t>(batchIndex), "TEST_BATCH_INDEX"),
ex::bind(static_cast<std::int32_t>(options.m_batchSize), "TEST_BATCH_SIZE"),
ex::bind(static_cast<std::int32_t>(biasElements * sizeof(Type)), "TEST_BIAS_STRIDE"),
},
captureKernelTimes ? ex::OptionalRef<float>{dispatchMs} : std::nullopt);
if (captureKernelTimes) backwardTimeMs += dispatchMs;
}
numBatches++;
// Optimizer step
{
++timestep;
const size_t optThreadGroupSize = ex::align(numOptElements, numThreadsX) / numThreadsX;
std::vector<ex::BufferBindingDataT> optBuffersVec;
if (optimizerType == ex::OptimizerType::ADAM) {
optBuffersVec = {
ex::bind(*weightBuffer, "RWWeightBuffer"),
ex::bind(*biasBuffer, "RWBiasBuffer"),
ex::bind(*weightGradBuffer, "WeightGradBuffer"),
ex::bind(*biasGradBuffer, "BiasGradBuffer"),
ex::bind(*weightFirstMomentBuffer, "WeightFirstMoment"),
ex::bind(*weightSecondMomentBuffer, "WeightSecondMoment"),
ex::bind(*biasFirstMomentBuffer, "BiasFirstMoment"),
ex::bind(*biasSecondMomentBuffer, "BiasSecondMoment"),
};
} else if (optimizerType == ex::OptimizerType::LION) {
optBuffersVec = {
ex::bind(*weightBuffer, "RWWeightBuffer"),
ex::bind(*biasBuffer, "RWBiasBuffer"),
ex::bind(*weightGradBuffer, "WeightGradBuffer"),
ex::bind(*biasGradBuffer, "BiasGradBuffer"),
ex::bind(*weightFirstMomentBuffer, "WeightFirstMoment"),
ex::bind(*biasFirstMomentBuffer, "BiasFirstMoment"),
};
} else {
optBuffersVec = {
ex::bind(*weightBuffer, "RWWeightBuffer"),
ex::bind(*biasBuffer, "RWBiasBuffer"),
ex::bind(*weightGradBuffer, "WeightGradBuffer"),
ex::bind(*biasGradBuffer, "BiasGradBuffer"),
};
}
ex::runKernel(gfx, *trainingProgram, *optimizationKernel, optThreadGroupSize,
std::span<const ex::BufferBindingDataT>{optBuffersVec},
{ ex::bind(static_cast<std::int32_t>(timestep), "OptimizerTimestep") });
}
}
currentEpoch++;
// Read back loss only on the last epoch of this frame
if (ep + 1 == options.m_epochsPerFrame) {
ex::copyBuffer(gfx, *lossBuffer, *lossStaging);
const std::span epochLossSpan = ex::mapToCpu<float>(gfx, *lossStaging);
const size_t totalSamples = std::min(numSamples, numBatches * options.m_batchSize);
lastEpochLoss = epochLossSpan[0] / static_cast<float>(totalSamples);
lossHistory.push_back(std::log10(std::max(lastEpochLoss, 1e-10f)));
std::cout << std::format("Epoch [{}], Loss: {:.6f}\n", currentEpoch, lastEpochLoss);
}
}
const auto trainEnd = std::chrono::high_resolution_clock::now();
trainingTimeMs = static_cast<float>(std::chrono::duration<double, std::milli>(trainEnd - trainBegin).count());
}
// --- Inference and display ---
if (hasTrainedAtLeastOnce) {
// Reconstruct texture from trained MLP
const size_t threadGroupSize = ex::align(numPixels, numThreadsX) / numThreadsX;
std::vector<ex::BufferBindingDataT> inferenceBuffers = {
ex::bind(*reconstructUvBuffer, "UvBuffer"),
ex::bind(*outputBuffer, "OutputBuffer"),
ex::bind(*weightBuffer, "WeightBuffer"),
ex::bind(*biasBuffer, "BiasBuffer"),
};
ex::runKernel(gfx, *inferenceProgram, *inferenceKernel, threadGroupSize,
std::span<const ex::BufferBindingDataT>{inferenceBuffers},
{
ex::bind(static_cast<std::int32_t>(matrixInfoList.front().m_dataSize), "TEST_WEIGHT_MATRIX_SIZE_FIRST"),
ex::bind(static_cast<std::int32_t>((matrixInfoList.size() > 1) ? matrixInfoList.at(1).m_dataSize : 0), "TEST_WEIGHT_MATRIX_SIZE_HIDDEN"),
ex::bind(static_cast<std::int32_t>(numPixels), "TEST_NUM_INFERENCE_TASKS"),
},
inferenceTimeMs);
gfxCommandCopyBufferToTexture(gfx, displayTexture, *outputBuffer);
const float texelSize[2] = {
1.0f / static_cast<float>(gfxGetBackBufferWidth(gfx)),
1.0f / static_cast<float>(gfxGetBackBufferHeight(gfx))
};
gfxProgramSetParameter(gfx, displayProgram, "g_Texture", displayTexture);
gfxProgramSetParameter(gfx, displayProgram, "g_Sampler", displaySampler);
gfxProgramSetParameter(gfx, displayProgram, "g_TexelSize", texelSize);
gfxCommandBindColorTarget(gfx, 0, colorBuffer);
gfxCommandBindKernel(gfx, displayKernel);
gfxCommandDraw(gfx, 3);
} else {
gfxCommandClearTexture(gfx, colorBuffer);
}
// --- ImGui overlay ---
#ifdef GFX_ENABLE_GUI
ImGui::SetNextWindowPos(ImVec2(10.0f, 10.0f), ImGuiCond_Once);
ImGui::SetNextWindowBgAlpha(0.7f);
ImGui::Begin("Training Stats", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
const InputEncoding uiEncodingEnum = static_cast<InputEncoding>(uiEncoding);
const bool encodingParamsChanged =
uiEncodingEnum != activeEncoding ||
(uiEncodingEnum == InputEncoding::POSITIONAL &&
static_cast<size_t>(uiPositionalFrequencies) != activePositionalFrequencies);
if (trainingEnabled) {
if (ImGui::Button("Pause Training"))
trainingEnabled = false;
} else {
if (ImGui::Button("Start Training")) {
if (encodingParamsChanged) {
inputEncoding = uiEncodingEnum;
options.m_inputEncoding = (inputEncoding == InputEncoding::POSITIONAL) ? "positional" : "none";
options.m_positionalFrequencies = static_cast<size_t>(uiPositionalFrequencies);
activeEncoding = inputEncoding;
activePositionalFrequencies = options.m_positionalFrequencies;
initTrainingSession();
currentEpoch = 0;
timestep = 0;
lastEpochLoss = 0.0f;
hasTrainedAtLeastOnce = false;
lossHistory.clear();
}
trainingEnabled = true;
}
ImGui::SameLine();
if (ImGui::Button("Reset")) {
initTrainingSession();
currentEpoch = 0;
timestep = 0;
lastEpochLoss = 0.0f;
hasTrainedAtLeastOnce = false;
lossHistory.clear();
}
}
ImGui::Separator();
ImGui::BeginDisabled(trainingEnabled);
const char* encodingNames[] = {"None", "Positional"};
ImGui::Combo("Encoding", &uiEncoding, encodingNames, 2);
if (uiEncodingEnum == InputEncoding::POSITIONAL) {
ImGui::InputInt("Frequencies", &uiPositionalFrequencies);
uiPositionalFrequencies = std::clamp(uiPositionalFrequencies, 1, 16);
}
if (ImGui::Checkbox("Wave-reduced bias accum", &useWaveReducedVectorAcc)) {
initTrainingSession();
currentEpoch = 0;
timestep = 0;
lastEpochLoss = 0.0f;
hasTrainedAtLeastOnce = false;
lossHistory.clear();
}
ImGui::EndDisabled();
ImGui::InputInt("Batch Size", &uiBatchSize);
uiBatchSize = std::clamp(uiBatchSize, 1, static_cast<int>(numSamples));
options.m_batchSize = static_cast<size_t>(uiBatchSize);
ImGui::InputInt("Epochs/Frame", &uiEpochsPerFrame);
uiEpochsPerFrame = std::clamp(uiEpochsPerFrame, 1, 1000);
options.m_epochsPerFrame = static_cast<size_t>(uiEpochsPerFrame);
if (encodingParamsChanged) {
ImGui::TextColored(ImVec4(1.0f, 1.0f, 0.0f, 1.0f), "Encoding changed - will reinitialize on Start");
}
ImGui::Separator();
ImGui::Text("Epoch: %zu", currentEpoch);
ImGui::Text("Loss: %.6f", lastEpochLoss);
if (!lossHistory.empty()) {
const auto [minIt, maxIt] = std::minmax_element(lossHistory.begin(), lossHistory.end());
const float plotMin = *minIt - 0.1f;
const float plotMax = *maxIt + 0.1f;
ImGui::PlotLines("##LossGraph", lossHistory.data(),
static_cast<int>(lossHistory.size()), 0,
"Loss (log10)", plotMin, plotMax, ImVec2(0.0f, 80.0f));
}
ImGui::Text("Training: %.1f ms/frame", trainingTimeMs);
ImGui::Text("Inference: %.1f ms", inferenceTimeMs);
ImGui::Text("FPS: %.1f", fps);
ImGui::Checkbox("Capture kernel times (GPU)", &captureKernelTimes);
if (captureKernelTimes) {
ImGui::Text(" Forward: %.3f ms/frame", forwardTimeMs);
ImGui::Text(" Backward: %.3f ms/frame", backwardTimeMs);
}
ImGui::Separator();
ImGui::Text("Texture: %zux%zu", options.m_textureWidth, options.m_textureHeight);
ImGui::Text("Optimizer: %s", options.m_optimizer.c_str());
ImGui::End();
gfxImGuiRender(imguiBuffer);
const float compositeRes[2] = {
static_cast<float>(gfxGetBackBufferWidth(gfx)),
static_cast<float>(gfxGetBackBufferHeight(gfx))
};
gfxProgramSetParameter(gfx, compositeProgram, "g_SceneBuffer", colorBuffer);
gfxProgramSetParameter(gfx, compositeProgram, "g_ImGuiBuffer", imguiBuffer);
gfxProgramSetParameter(gfx, compositeProgram, "g_Resolution", compositeRes);
gfxCommandBindKernel(gfx, compositeKernel);
gfxCommandDraw(gfx, 3);
#else
gfxCommandCopyTextureToBackBuffer(gfx, colorBuffer);
#endif
// --- Present ---
gfxFrame(gfx);
// --- Measure FPS ---
const auto frameEnd = std::chrono::high_resolution_clock::now();
const float frameDurationMs = static_cast<float>(std::chrono::duration<double, std::milli>(frameEnd - frameBegin).count());
fps = (frameDurationMs > 0.0f) ? (1000.0f / frameDurationMs) : 0.0f;
}
// ---- Cleanup ----
gfxDestroyTexture(gfx, displayTexture);
gfxDestroyTexture(gfx, colorBuffer);
gfxDestroySamplerState(gfx, displaySampler);
gfxDestroyKernel(gfx, displayKernel);
gfxDestroyProgram(gfx, displayProgram);
#ifdef GFX_ENABLE_GUI
gfxDestroyKernel(gfx, compositeKernel);
gfxDestroyProgram(gfx, compositeProgram);
gfxDestroyTexture(gfx, imguiBuffer);
gfxImGuiTerminate();
#endif
gfxDestroyContext(gfx);
gfxDestroyWindow(window);
}
} // namespace
// ============================================================================
// Entry point
// ============================================================================
auto main(const int argc, const char** argv) -> int
{
CliOptions options{};
std::unique_ptr cliParser = createCommandLineParser(options);
CLI11_PARSE(*cliParser, argc, argv)
using DataT = half_float::half;
// Step 1: Create or load ground-truth texture
ex::Texture3Ch texture = [&]() -> ex::Texture3Ch {
if (!options.m_inputImage.empty()) {
auto loaded = ex::loadTextureFromPng(options.m_inputImage);
options.m_textureWidth = loaded.width();
options.m_textureHeight = loaded.height();
options.m_numSamples = options.m_textureWidth * options.m_textureHeight;
options.m_batchSize = options.m_numSamples;
return loaded;
}
std::cout << std::format("Creating {} texture ({}x{})...\n",
options.m_texturePattern, options.m_textureWidth, options.m_textureHeight);
const auto texturePattern = ex::getTexturePatternFromString(options.m_texturePattern);
return ex::createTexture(texturePattern, options.m_textureWidth, options.m_textureHeight);
}();
// Step 2: Run windowed application
std::cout << std::format("MLP: backbone={}, hidden={}, activation={}, bias={}\n",
options.m_numBackboneLayers, options.m_hiddenLayerDim, options.m_activation,
options.m_hasBias ? "true" : "false");
std::cout << std::format("Training: batch={}, lr={}, optimizer={}, encoding={}\n",
options.m_batchSize, options.m_learningRate, options.m_optimizer, options.m_inputEncoding);
runApp<DataT>(texture, options);
return 0;
}