From c60a3bc3136db64526494a70bbe69c756ad4231f Mon Sep 17 00:00:00 2001 From: 4ian <1280130+4ian@users.noreply.github.com> Date: Thu, 25 Jun 2026 09:18:42 +0000 Subject: [PATCH] [Auto] [Update] Document overriding behavior property values per-instance from the Instance Properties panel --- automated_updates_data.json | 2 +- docs/gdevelop5/interface/scene-editor/index.md | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/automated_updates_data.json b/automated_updates_data.json index f4814526d15..406e3dd668b 100644 --- a/automated_updates_data.json +++ b/automated_updates_data.json @@ -1,5 +1,5 @@ { - "last_automated_updates_commit": "2aa0fdea7bb1367dae9b31588ad3702f8f1b5be5", + "last_automated_updates_commit": "4db3fd3eb9c6dbc25a5c3747f9c74467b40161ab", "last_improved_things": [ { "date": "2026-02-16", diff --git a/docs/gdevelop5/interface/scene-editor/index.md b/docs/gdevelop5/interface/scene-editor/index.md index d80027e4cad..5f62cb47276 100644 --- a/docs/gdevelop5/interface/scene-editor/index.md +++ b/docs/gdevelop5/interface/scene-editor/index.md @@ -51,6 +51,8 @@ Another method to unlock an instance is finding the instance on the [instance pa 10. **Animation:** displays and modifies instance's animation +When the selected object has [behaviors](/gdevelop5/behaviors), the panel also shows a **Behaviors** section. This lets you override a behavior's property values for that specific instance, without changing the values used by the other instances of the object. + All objects share common properties (as well as common actions and conditions in events). **You can [learn about these here](/gdevelop5/objects/base_object)**. * Some objects can also have special properties. For example, a [Sprite object](/gdevelop5/objects/sprite) allow you to set the initial animation of each instance on the scene (the default animation being the first). Read about [objects](/gdevelop5/objects) to see all the objects that you can use in GDevelop.