Description
Download for the mod: https://www.curseforge.com/minecraft/mc-mods/hostile-worlds-classic/files/2265749
Do note the coroutil it ships with in the zip is outdated, be sure to download the most recent on his CF page here: https://www.curseforge.com/minecraft/mc-mods/coroutil/files/2388794
Particle Man is a needed dep.
To start an invasion, run the command /hw invasion start. For a full list of the commands, see: https://github.com/Corosauce/hostileworlds/blob/master/src/main/java/hostileworlds/commands/CommandHW.java
For some reason with FalseTweak's threaded chunks enabled, upon the structure for the invasion starting, the music that plays when an invasion is started does not play. It also does not display the particles. Basically for some reason, any of the client code does not work. Here is the associated classes:
https://github.com/Corosauce/hostileworlds/blob/master/src/main/java/hostileworlds/block/BlockSourceInvasion.java
https://github.com/Corosauce/hostileworlds/blob/master/src/main/java/hostileworlds/block/TileEntitySourceInvasion.java
Here is the class which spawns in the structure: https://github.com/Corosauce/hostileworlds/blob/e6b796b686968276b65ebdd3ccfd3e6b106bdc15/src/main/java/hostileworlds/entity/EntityMeteorite.java#L446
Disabling threaded chunks causes it to work like normal.
It gets really weird for the fact that when the player actually places the Source Invasion Block, it does execute the client code and thus the particles and the music even with threaded chunks enabled.
fml_client_latest.log, and crash reports, if any.
fml-client-latest.log
ModList
- 1.7.10 (1.7.10)
- Beddium [1.2.4-j8] by Ven, FalsePattern (beddium-mc1.7.10-1.2.4-j8.jar)
- ChunkAPI [0.8.3] by FalsePattern (chunkapi-mc1.7.10-0.8.3.jar)
- CoroUtil Library [1.1.6] by Corosus (coroutil-1.7.10-1.1.6.jar)
- FalsePatternLib [1.12.2] by FalsePattern (falsepatternlib-mc1.7.10-1.12.2.jar)
- FalseTweaks [4.4.3] by FalsePattern (falsetweaks-mc1.7.10-4.4.3.jar)
- Lumi [1.2.1] by FalsePattern, Ven (lumi-mc1.7.10-1.2.1.jar)
- Particle Man [1.4.2] by ExampleDude (particleman-1.4.2 for MC v1.7.10.jar)
- UniMixins [0.3.1] by makamys (+unimixins-all-1.7.10-0.3.1.jar)
- hostileworlds-0.5.1 for MC v1.7.10 [0.5.1] by ExampleDude (hostileworlds-0.5.1 for MC v1.7.10.jar)
I have submitted the required files
Description
Download for the mod: https://www.curseforge.com/minecraft/mc-mods/hostile-worlds-classic/files/2265749
Do note the coroutil it ships with in the zip is outdated, be sure to download the most recent on his CF page here: https://www.curseforge.com/minecraft/mc-mods/coroutil/files/2388794
Particle Man is a needed dep.
To start an invasion, run the command
/hw invasion start. For a full list of the commands, see: https://github.com/Corosauce/hostileworlds/blob/master/src/main/java/hostileworlds/commands/CommandHW.javaFor some reason with FalseTweak's threaded chunks enabled, upon the structure for the invasion starting, the music that plays when an invasion is started does not play. It also does not display the particles. Basically for some reason, any of the client code does not work. Here is the associated classes:
https://github.com/Corosauce/hostileworlds/blob/master/src/main/java/hostileworlds/block/BlockSourceInvasion.java
https://github.com/Corosauce/hostileworlds/blob/master/src/main/java/hostileworlds/block/TileEntitySourceInvasion.java
Here is the class which spawns in the structure: https://github.com/Corosauce/hostileworlds/blob/e6b796b686968276b65ebdd3ccfd3e6b106bdc15/src/main/java/hostileworlds/entity/EntityMeteorite.java#L446
Disabling threaded chunks causes it to work like normal.
It gets really weird for the fact that when the player actually places the Source Invasion Block, it does execute the client code and thus the particles and the music even with threaded chunks enabled.
fml_client_latest.log, and crash reports, if any.
fml-client-latest.log
ModList
I have submitted the required files