diff --git a/src/main/resources/assets/clientcommands/lang/zh_cn.json b/src/main/resources/assets/clientcommands/lang/zh_cn.json index 32b3155c..fea52de1 100644 --- a/src/main/resources/assets/clientcommands/lang/zh_cn.json +++ b/src/main/resources/assets/clientcommands/lang/zh_cn.json @@ -13,6 +13,31 @@ "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accepted": "%s已经接受了你的邀请%s", "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.accept": "接受邀请,你的对手将先走", "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.invited": "你邀请%s参加%s的游戏", + "c2cpacket.stopTwoPlayerGameC2CPacket.incoming": "%s已停止与你进行%s游戏", + + "chessGame.acceptDraw": "接受和棋", + "chessGame.checkmate.lost": "将杀!你输了", + "chessGame.checkmate.won": "将杀!你赢了!", + "chessGame.copyFen": "复制FEN", + "chessGame.copyFen.success": "已复制FEN:%s", + "chessGame.copyPgn": "复制PGN", + "chessGame.copyPgn.success": "已复制PGN:%s", + "chessGame.draw.agreement": "游戏因双方同意以和棋结束", + "chessGame.draw.fiftyMoves": "游戏因五十步规则以和棋结束", + "chessGame.draw.insufficientMaterial": "游戏因子力不足以和棋结束", + "chessGame.draw.repetition": "游戏因重复局面以和棋结束", + "chessGame.draw.stalemate": "逼和!游戏以和棋结束", + "chessGame.drawOfferAccepted": "%s接受了你的和棋提议", + "chessGame.drawOffered": "%s提议和棋", + "chessGame.drawOfferRetracted": "%s撤回了和棋提议", + "chessGame.offerDraw": "提议和棋", + "chessGame.opponentMoved": "%s走了%s。%s", + "chessGame.opponentResigned": "%s认输,你赢了!", + "chessGame.resign": "认输", + "chessGame.retractDrawOffer": "撤回和棋提议", + "chessGame.title": "与%s对弈国际象棋", + "chessGame.youMoved": "你走了%s", + "chessGame.youResigned": "你认输了", "chorusManip.goalTooFar": "目标过远!", "chorusManip.landing.failed": "降落操作不可用", @@ -39,6 +64,7 @@ "commands.cbook.commandException": "你没有手握书本", "commands.cbook.success": "成功编辑书本", + "commands.cbook.titleTooLong": "书名不能超过%s个字符", "commands.cbuildinfo.success": "运行clientcommands在%s版本上(%s@{%s})", @@ -64,6 +90,8 @@ "commands.ccallback.failed": "未知或过期的回调", + "commands.cchess.name": "国际象棋", + "commands.cconnectfour.name": "四子棋", "commands.ccrackrng.failed": "破解玩家随机种子失败", @@ -138,6 +166,7 @@ "commands.cfps.setMaxFps.unlimited": "设置最大FPS为无限", "commands.cfunction.limitReached": "已达到命令限制(%s)", + "commands.cfunction.noActiveDispatcher": "没有活动的命令调度器", "commands.cfunction.success": "从函数%s中运行%s个命令", "commands.cgamemode.listWithGameMode": "以下玩家处于%s游戏模式:", @@ -180,12 +209,15 @@ "commands.client.componentTooDeeplyNested": "聊天组件嵌套过深", "commands.client.crack": "破解", "commands.client.enable": "启用", + "commands.client.excluding": "无效参数;已排除", "commands.client.expectedRegex": "无效的正则表达式%s", "commands.client.glow": "[发光]", "commands.client.invalidArgumentException": "无效参数‘%s’", "commands.client.invalidClickAction": "无效的点击事件操作‘%s’", "commands.client.invalidHoverAction": "无效的点击事件操作‘%s’", "commands.client.invalidHoverEvent": "无效的悬浮事件‘%s’", + "commands.client.mustBeInstalledOnServer": "要使用此命令,必须在服务器上安装clientcommands,或者您必须是服务器管理员。%s", + "commands.client.mustBeInstalledOnServer.why": "了解原因", "commands.client.notClient": "不是客户端指令", "commands.client.regexTooSlow": "正则表达式“%s”太慢而无法匹配", "commands.client.requiresRestart": "此更改将在你重新启动客户端后生效", @@ -244,6 +276,7 @@ "commands.cpredictbrushables.stewEffect": "%s(%s秒)", "commands.crelog.failed": "未能重新登录", + "commands.crelog.retry": "将在%s秒后重试...", "commands.crender.entities.success": "实体渲染规则已更新", @@ -316,16 +349,17 @@ "commands.cwiki.failed": "未能获取维基内容", "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", + "commands.cwiki.openArticle": "[打开文章]", - "connectFourGame.draw": "绘制!", - "connectFourGame.lost": "失败!", - "connectFourGame.opponentMove": "你正在等待你的对手...", + "connectFourGame.draw": "平局!", + "connectFourGame.lost": "输了!", + "connectFourGame.opponentMove": "你正在等待对手...", "connectFourGame.pieceRed": "红色", - "connectFourGame.pieceSet": "你正在玩的是%s棋子", + "connectFourGame.pieceSet": "你使用的是%s棋子", "connectFourGame.pieceYellow": "黄色", - "connectFourGame.title": "四子棋对抗%s", - "connectFourGame.won": "获胜!", - "connectFourGame.yourMove": "这是你的行动", + "connectFourGame.title": "与%s进行四子棋", + "connectFourGame.won": "赢了!", + "connectFourGame.yourMove": "轮到你了", "enchCrack.addInfo": "添加信息", "enchCrack.bookshelfCount": "书架数量:%s", @@ -409,11 +443,13 @@ "ticTacToeGame.playingWith": "你正在与%s玩", "ticTacToeGame.title": "井字棋对手:%s", - "twoPlayerGame.chat.draw": "您已经采取了行动,并在%s中绘制了%s", - "twoPlayerGame.chat.lost": "%s已经在%s中做出了一个行动并赢了", - "twoPlayerGame.chat.won": "你已经在%s中做出了一个行动并击败了%s!", - "twoPlayerGame.clickToMakeYourMove": "单击此处以行动", - "twoPlayerGame.incoming": "%s已经在%s中做出了一个行动", - "twoPlayerGame.noGameWithPlayer": "目前没有和那个玩家一起玩游戏", - "twoPlayerGame.playerNotFound": "玩家未找到" + "twoPlayerGame.alreadyInGame": "你已经与那位玩家在进行游戏了", + "twoPlayerGame.chat.draw": "你已在%s中走了一步,与%s弈和", + "twoPlayerGame.chat.lost": "%s已在%s中走了一步并获胜", + "twoPlayerGame.chat.won": "你在%s中走了一步并击败了%s!", + "twoPlayerGame.clickToMakeYourMove": "点击此处走一步", + "twoPlayerGame.incoming": "%s已在%s中走了一步", + "twoPlayerGame.noGameWithPlayer": "当前未与该玩家进行游戏", + "twoPlayerGame.playerNotFound": "未找到玩家", + "twoPlayerGame.stopped": "你已停止与%s进行%s游戏" }