diff --git a/docs-index.html b/docs-index.html
index d1cde8b..bd41013 100644
--- a/docs-index.html
+++ b/docs-index.html
@@ -16,6 +16,7 @@
Documentation Files
cache.md
decoder.md
dmesg.md
+downloading_files.md
dump.md
exportModifier.md
fileBytes.md
@@ -29,7 +30,6 @@ Documentation Files
helpers.md
hidden_members.md
history-of-bytes.md
-how-to-download-files-in-makecode.md
implementingAnIndexSignature.md
internal_properties.md
limit_of_offsets_for_setNumber.md
diff --git a/docs/downloading_files.md b/docs/downloading_files.md
new file mode 100644
index 0000000..279c6db
--- /dev/null
+++ b/docs/downloading_files.md
@@ -0,0 +1,8 @@
+## Downloading Files
+
+To download files in MakeCode (all PXT target), it is simple, just click the download button in the bottom-center corner which is between the project's title bar and GitHub's logo. If the editor you have does **not** contain the GitHub logo, it will still be in the same position, but without the logo.
+All files are downloaded in the whole project itself, **not** by **indepent files**. The file's data type is a .mkcd (makecode) file.
+When the file is done downloading, the compiler will show a picture frame of the game in that moment.
+This is mainly because it helps to easier identify that current frame that is happening to the game to make other users
+to understand what is cool in this project. This is more like an ad showing something intresting about what the game is about
+in that current frame.