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[Suggestion] Normal map conversion and other channel packed textures #3

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@Wolfgang-IX

Hi, I've couple of suggestions if you don't mind.

  • for Normal map to add conversion from DirectX to OpenGL based on suffix/ check box.

  • as for channel packed textures, it would be great if we could adjust what each channels for with a drop down menu in case people have different method like MRAO, RMAO etc. instead of ORM.

thanks
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