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That is the class that contains the fps counter, memory, etc.
Also the earliest you can access that information is in global.hx in the postStateSwitch function.
Something like this will work, so you aren't changing it every time you switch the state.
I'd probably put it in a seperate function to just call inside of the postStateSwitch so you can actually use the postStateSwitch function instead of bloating it.
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Any idea how to override the codename engine label in the fps counter using hscript?
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