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<h5>- The display ball speed settings now work in replay files and workshop maps.</h5>
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<h5>- The flip reset indicator settings now work in custom training packs and workshop maps.</h5>
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<h5>- Fixed the <code>interface_draw_fps</code> setting not automatically displaying fps after enabling it and restarting your game.- Updated the internal SDK to the latest version of Rocket League.</h5>
<h5>- Added support for the new "USQWordProperty" class in the reflector window.</h5>
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<h5>- Added a new setting <code>interface_reset_inputs_resize</code>, which auto resets your input buffer after "IDXGISwapChain::ResizeBuffers" is called.</h5>
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<h5>- Added three new settings in the reflector window that let you pick between displaying offsets, addresses, or nothing, for properties.</h5>
@@ -223,7 +231,7 @@ <h5>- Fixed custom boost meter options not applying when your car reset in custo
<h5>- Added a new setting <code>interface_disable_playlist_mmr</code>, which disables the new built in mmr on the playlist selection screen.</h5>
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<h5>- The decal dropdown box in the garage tab now only shows decals that can be equipped to your current car, as opposed to every decal in the game.</h5>
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<h5>- Removed the <code>imgui_draw_clock</code> setting, if you want to use the clock just manually open the window yourself.</h5>
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