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arguments.html

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@@ -924,6 +924,14 @@ <h4>Command Name: <code>database_dump_playlists</code></h4>
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<th class="theme-bg-light"><b>playlist_population_buckets</b></th>
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<td>1, 15000, 35000</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>playlist_enforce_eac</b></th>
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<td>true</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>playlist_allow_eac_terminations</b></th>
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<td>true</td>
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</tr>
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</tbody>
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</table>
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</section>

changelog.html

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<nav id="docs-nav" class="docs-nav navbar">
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<ul class="section-items list-unstyled nav flex-column pb-3">
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<li class="nav-item section-title mt-3"><a class="nav-link scrollto" href="#section-3"><span class="theme-icon-holder me-2"><i class="fas fa-book"></i></span>Module Changelog</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-7">Version 2.9.7</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-6">Version 2.9.6</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-5">Version 2.9.5</a></li>
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<li class="nav-item"><a class="nav-link scrollto" href="#item-3-9-4">Version 2.9.4</a></li>
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<article class="docs-article" id="section-3">
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<h1 class="docs-heading">Changelog</h1>
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<section class="docs-section" id="item-3-9-7">
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<h2 class="section-heading">Version 2.9.7 (March 11th 2026)</h2>
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<h5>- Added a new context menu option for the reflector window that lets you copy objects in json format, also the settings tab has been reorganized.</h5>
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<h5>- Added a new command <code>database_dump_flash</code>, which dumps all shockwave movies currently loaded in game to readable ".swf" files.</h5>
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<h5>- Added two new parameters for the <code>database_dump_playlists</code> command, <code>playlist_enforce_eac</code> and <code>playlist_allow_eac_terminations</code> which are booleans.</h5>
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<h5>- Fixed Discord rich presence integration not knowing what map you were in if you injected CodeRed while in an active game.</h5>
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<h5>- Fixed some loadout products resetting to "Nothing Selected" if you injected offline, as a result of trying to validate products before they were decrypted.</h5>
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<h5>- Fixed the post process editor window having a duplicate widget in the motion blur tab.</h5>
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<h5>- Renamed the <code>imgui_reflector_guid</code> setting to <code>imgui_reflector_format_guids</code>.</h5>
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<h5>- Removed the <code>interface_playlist_populations</code> setting as its no longer needed.</h5>
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<h5>- Many spacing and alignment fixes for custom ImGui widgets and tables.</h5>
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<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
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<h5>- Upgraded the internal ImGui framework to version 1.92.6.</h5>
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</section>
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<section class="docs-section" id="item-3-9-6">
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<h2 class="section-heading">Version 2.9.6 (February 27th 2025)</h2>
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<h2 class="section-heading">Version 2.9.6 (February 27th 2026)</h2>
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<h5>- Added a new debug setting <code>interface_localization_debug</code>, which displays some in game UI elements as their internal localization keys.</h5>
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<h5>- Added an offline indicator in the connections window that lets you know you need an internet connection to use it.</h5>
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<h5>- Added filesystem checks to make sure required files are being read or written to properly.</h5>
@@ -225,7 +241,7 @@ <h5>- Fixed fully transparent custom textures resulting in a solid white square
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</section>
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<section class="docs-section" id="item-3-9-5">
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<h2 class="section-heading">Version 2.9.5 (February 20th 2025)</h2>
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<h2 class="section-heading">Version 2.9.5 (February 20th 2026)</h2>
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<h5>- Everyone now has access to server side custom titles!</h5>
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<h5>- Added proper support for CodeRed loadouts applying in replay files.</h5>
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<h5>- Added several new settings that let you customize the stadium colors in replay files.</h5>
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</section>
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<section class="docs-section" id="item-3-9-4">
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<h2 class="section-heading">Version 2.9.4 (January 30th 2025)</h2>
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<h2 class="section-heading">Version 2.9.4 (January 30th 2026)</h2>
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<h5>- Fixed a rare crash related to the <code>scoreboard_display_team</code> setting and opening the scoreboard at the same time a player leaves.</h5>
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<h5>- Fixed the <code>interface_ready_up</code> command not working unless you had the <code>interface_autoskip_replays</code> setting enabled.</h5>
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<h5>- Fixed the <code>interface_autoskip_replays</code> setting not working as intended.</h5>
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<h5>- Other minor bug fixes that no one seemed to notice.</h5>
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</section>
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<section class="docs-section" id="item-3-9-3">
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<h2 class="section-heading">Version 2.9.3 (January 22nd 2025)</h2>
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<h2 class="section-heading">Version 2.9.3 (January 22nd 2026)</h2>
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<h5>- Fixed a crash with the reflector window related to reading specific structs in TArrays due to incorrectly calculating class alignment for byte and bool properties, such as the "PlayerInput_TA" class.</h5>
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<h5>- Fixed the <code>freeplay_car_rotation</code> and <code>freeplay_ball_rotation</code> commands printing out raw unclamped rotator values, even though the command to set them only accepts -180 to 180 values.</h5>
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<h5>- Fixed some scenarios where your CodeRed loadouts weren't applying on the end game podium celebration screen.</h5>
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<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
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</section>
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<section class="docs-section" id="item-3-9-2">
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<h2 class="section-heading">Version 2.9.2 (January 16th 2025)</h2>
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<h2 class="section-heading">Version 2.9.2 (January 16th 2026)</h2>
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<h5>- Fixed your player banner not restoring to its original one when you disabled CodeRed presets.</h5>
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<h5>- Fixed other players cars being green instead of their team color with the loadout anonymizer.</h5>
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<h5>- Fixed paint finishes not being replaced by the loadout anonymizer.</h5>
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</section>
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<section class="docs-section" id="item-3-9-1">
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<h2 class="section-heading">Version 2.9.1 (January 12th 2025)</h2>
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<h5>- Fixed the freeplay ball hotkeys not working if you executed the <code>training_open_freeplay</code> command while in a workshop map.</h5>
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<h5>- Fixed animated and universal decals not being replaced by the loadout anonymizer.</h5>
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<h5>- Fixed your CodeRed profile items not reapplying after using the <code>inventory_async</code> command.</h5>
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<h5>- Fixed custom post process effects not resetting to default after disabling them.</h5>
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<h5>- Fixed custom titles not equipping while in the games default tutorial modes.</h5>
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<h5>- Bug fixes and improvements related to the main menu background changer.</h5>
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<h2 class="section-heading">Version 2.9.1 (January 12th 2026)</h2>
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<h5>- Fixed the freeplay ball hotkeys not working if you executed the <code>training_open_freeplay</code> command while in a workshop map.</h5>
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<h5>- Fixed animated and universal decals not being replaced by the loadout anonymizer.</h5>
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<h5>- Fixed your CodeRed profile items not reapplying after using the <code>inventory_async</code> command.</h5>
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<h5>- Fixed custom post process effects not resetting to default after disabling them.</h5>
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<h5>- Fixed custom titles not equipping while in the games default tutorial modes.</h5>
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<h5>- Bug fixes and improvements related to the main menu background changer.</h5>
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</section>
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<section class="docs-section" id="item-3-9-0">
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<h2 class="section-heading">Version 2.9.0 (January 7th 2025)</h2>
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<h2 class="section-heading">Version 2.9.0 (January 7th 2026)</h2>
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<h5>- Major overhaul of the loadout system, it is now much more optimized and seamless, and you can now change items in real time in the middle of games.</h5>
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<h5>- Added a new command <code>unreal_log</code>, which lets you print strings to your "Launch.log" file with the arguments you give it.</h5>
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<h5>- Fixed multiple issues of the loadout anonymizer sometimes not removing or overwriting products on players cars.</h5>

documentation.html

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@@ -370,8 +370,12 @@ <h3>Settings</h3>
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<td>Don't read from TArray properties when loading instances with the reflector window.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>imgui_reflector_guid &lttrue-false&gt</b></th>
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<td>Display FGuids in string format instead of integer in the reflector window.</td>
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<th class="theme-bg-light"><b>imgui_reflector_format_guids &lttrue-false&gt</b></th>
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<td>Show FGuids in string format instead of integers in the reflector window.</td>
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</tr>
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<tr>
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<th class="theme-bg-light"><b>imgui_reflector_json_names &lttrue-false&gt</b></th>
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<td>Use objects full names instead of their address for the json exporter in reflector window.</td>
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<th class="theme-bg-light"><b>imgui_reflector_object_limit &lt1-256&gt</b></th>
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<th class="theme-bg-light"><b>database_dump_content</b></th>
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<td>Converts and then dumps all AES keys from ContentMap, which are used to decrypt product files</td>
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</tr>
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<th class="theme-bg-light"><b>database_dump_flash</b></th>
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<td>Dumps all currently loaded shockwave movies to readable swf files.</td>
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</tr>
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</tbody>
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</table>
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</div>
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<th class="theme-bg-light"><b>interface_kickoff_focus &lttrue-false&gt</b></th>
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<td>Automatically focuses the window at the start of kickoffs.</td>
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</tr>
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<th class="theme-bg-light"><b>interface_playlist_populations &lttrue-false&gt</b></th>
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<td>Displays population numbers along with the queue time when matchmaking.</td>
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</tr>
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<th class="theme-bg-light"><b>interface_replay_format &ltarguments&gt</b></th>
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<td>Custom formatting name to use when saving replays.</td>

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