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<h5>- Added a new context menu option for the reflector window that lets you copy objects in json format, also the settings tab has been reorganized.</h5>
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<h5>- Added a new command <code>database_dump_flash</code>, which dumps all shockwave movies currently loaded in game to readable ".swf" files.</h5>
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<h5>- Added two new parameters for the <code>database_dump_playlists</code> command, <code>playlist_enforce_eac</code> and <code>playlist_allow_eac_terminations</code> which are booleans.</h5>
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<h5>- Fixed Discord rich presence integration not knowing what map you were in if you injected CodeRed while in an active game.</h5>
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<h5>- Fixed some loadout products resetting to "Nothing Selected" if you injected offline, as a result of trying to validate products before they were decrypted.</h5>
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<h5>- Fixed the post process editor window having a duplicate widget in the motion blur tab.</h5>
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<h5>- Renamed the <code>imgui_reflector_guid</code> setting to <code>imgui_reflector_format_guids</code>.</h5>
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<h5>- Removed the <code>interface_playlist_populations</code> setting as its no longer needed.</h5>
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<h5>- Many spacing and alignment fixes for custom ImGui widgets and tables.</h5>
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<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
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<h5>- Upgraded the internal ImGui framework to version 1.92.6.</h5>
<h5>- Added a new debug setting <code>interface_localization_debug</code>, which displays some in game UI elements as their internal localization keys.</h5>
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<h5>- Added an offline indicator in the connections window that lets you know you need an internet connection to use it.</h5>
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<h5>- Added filesystem checks to make sure required files are being read or written to properly.</h5>
@@ -225,7 +241,7 @@ <h5>- Fixed fully transparent custom textures resulting in a solid white square
<h5>- Fixed a crash with the reflector window related to reading specific structs in TArrays due to incorrectly calculating class alignment for byte and bool properties, such as the "PlayerInput_TA" class.</h5>
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<h5>- Fixed the <code>freeplay_car_rotation</code> and <code>freeplay_ball_rotation</code> commands printing out raw unclamped rotator values, even though the command to set them only accepts -180 to 180 values.</h5>
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<h5>- Fixed some scenarios where your CodeRed loadouts weren't applying on the end game podium celebration screen.</h5>
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<h5>- Updated the internal SDK to the latest version of Rocket League.</h5>
<h5>- Major overhaul of the loadout system, it is now much more optimized and seamless, and you can now change items in real time in the middle of games.</h5>
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<h5>- Added a new command <code>unreal_log</code>, which lets you print strings to your "Launch.log" file with the arguments you give it.</h5>
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<h5>- Fixed multiple issues of the loadout anonymizer sometimes not removing or overwriting products on players cars.</h5>
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