Description
Boots to the menu. When clicking on Deep Facility in the World Selection menu, the menu's contents disappear. One noticeable thing is that the Static Cling logo is not animated when running on Butterscotch.
Log 1:
Loaded "bugulon_gmtk2021" (0) successfully! [WAD Version 17 / GameMaker version 2.3.0.0]
Memory after data.win parsing: used=972128 bytes (949.3 KB)
VM: Initialized with 449 functions mapped
Warning: Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt, using defaults
OpenGL Version: 4.6 (Compatibility Profile) Mesa 25.2.8-0ubuntu0.24.04.1
VM: Reset complete
VM: Reset complete
GL: Compiling default vertex shader
GL: Compiling default fragment shader
GL: Shader default succesfully linked!
GL: 0 Shaders Found
GL: Renderer initialized (1 texture pages)
Audio: miniaudio engine initialized
GL: Loaded TXTR page 0 (1024x2048)
Runner: Executing global init script: gml_GlobalScript_SolidKineticObj
Runner: Executing global init script: gml_GlobalScript_scr_system_save
Runner: Executing global init script: gml_GlobalScript_MACROS_CONFIG
Warning: VM: [gml_GlobalScript_MACROS_CONFIG] Stubbed function "display_get_height"!
Warning: VM: [gml_GlobalScript_MACROS_CONFIG] Stubbed function "display_get_width"!
Runner: Executing global init script: gml_GlobalScript_scr_system_control
Runner: Executing global init script: gml_GlobalScript_GameMisc
Runner: Executing global init script: gml_GlobalScript_PostStageInit
Runner: Executing global init script: gml_GlobalScript_MACROS_SYSTEM
Runner: Executing global init script: gml_GlobalScript_scr_system_resolution
Runner: Executing global init script: gml_GlobalScript_scr_stage_data_raw
Runner: Executing global init script: gml_GlobalScript_PlatformCharacterController
Runner: Executing global init script: gml_GlobalScript_scr_system_sound
Runner: Executing global init script: gml_GlobalScript_collision_line_point
Runner: Executing global init script: gml_GlobalScript_scrLoadStage
Runner: Executing global init script: gml_GlobalScript_0
Warning: VM: [gml_Script_prefs_update] Stubbed function "display_get_height"!
Warning: VM: [gml_Script_prefs_update] Stubbed function "display_get_width"!
Warning: VM: [gml_Script_resolution_refresh] Stubbed function "window_get_fullscreen"!
Runner: Room loaded: rmIntro (room 1) with 2 instances
GL: Created surface 0 with size (400x300)
Warning: VM: [gml_Object_objBugulonLogo_Draw_64] Unknown function "gpu_set_texfilter"!
Warning: VM: [gml_Object_objGlobalCont_Alarm_1] Stubbed function "window_center"!
Room changed: rmIntro (room 1) -> rmMenu (room 0)
Runner: Room loaded: rmMenu (room 0) with 3 instances
GL: Created surface 1 with size (400x300)
GL: Freed Surface 1
Memory use right now: 27705344 bytes (26.4 MB)
VM: Reset complete
VM: Reset complete
Bye! :3
Log 2:
Loaded "bugulon_gmtk2021" (0) successfully! [WAD Version 17 / GameMaker version 2.3.0.0]
Memory after data.win parsing: used=972128 bytes (949.3 KB)
VM: Initialized with 449 functions mapped
Warning: Gamepad: SDL gamecontrollerdb.txt not found at gamecontrollerdb.txt, using defaults
OpenGL Version: 4.6 (Compatibility Profile) Mesa 25.2.8-0ubuntu0.24.04.1
VM: Reset complete
VM: Reset complete
GL: Compiling default vertex shader
GL: Compiling default fragment shader
GL: Shader default succesfully linked!
GL: 0 Shaders Found
GL: Renderer initialized (1 texture pages)
Audio: miniaudio engine initialized
GL: Loaded TXTR page 0 (1024x2048)
Runner: Executing global init script: gml_GlobalScript_SolidKineticObj
Runner: Executing global init script: gml_GlobalScript_scr_system_save
Runner: Executing global init script: gml_GlobalScript_MACROS_CONFIG
Warning: VM: [gml_GlobalScript_MACROS_CONFIG] Stubbed function "display_get_height"!
Warning: VM: [gml_GlobalScript_MACROS_CONFIG] Stubbed function "display_get_width"!
Runner: Executing global init script: gml_GlobalScript_scr_system_control
Runner: Executing global init script: gml_GlobalScript_GameMisc
Runner: Executing global init script: gml_GlobalScript_PostStageInit
Runner: Executing global init script: gml_GlobalScript_MACROS_SYSTEM
Runner: Executing global init script: gml_GlobalScript_scr_system_resolution
Runner: Executing global init script: gml_GlobalScript_scr_stage_data_raw
Runner: Executing global init script: gml_GlobalScript_PlatformCharacterController
Runner: Executing global init script: gml_GlobalScript_scr_system_sound
Runner: Executing global init script: gml_GlobalScript_collision_line_point
Runner: Executing global init script: gml_GlobalScript_scrLoadStage
Runner: Executing global init script: gml_GlobalScript_0
Warning: VM: [gml_Script_prefs_update] Stubbed function "display_get_height"!
Warning: VM: [gml_Script_prefs_update] Stubbed function "display_get_width"!
Warning: VM: [gml_Script_resolution_refresh] Stubbed function "window_get_fullscreen"!
Runner: Room loaded: rmIntro (room 1) with 2 instances
GL: Created surface 0 with size (400x300)
Warning: VM: [gml_Object_objBugulonLogo_Draw_64] Unknown function "gpu_set_texfilter"!
Warning: VM: [gml_Object_objGlobalCont_Alarm_1] Stubbed function "window_center"!
Room changed: rmIntro (room 1) -> rmMenu (room 0)
Runner: Room loaded: rmMenu (room 0) with 3 instances
GL: Created surface 1 with size (400x300)
GL: Freed Surface 1
VM: Reset complete
VM: Reset complete
Bye! :3
Unknown functions:
Loaded "bugulon_gmtk2021" (0) successfully! [WAD Version 17 / GameMaker version 2.3.0.0]
Memory after data.win parsing: used=972128 bytes (949.3 KB)
VM: Initialized with 449 functions mapped
Unknown Functions:
- layer_sprite_create
- layer_sprite_yscale
- ds_grid_read
- audio_play_sound_at
- load_csv
- string_byte_at
- ds_grid_clear
- ds_grid_set_region
- gpu_set_texfilter
9 unknown function(s) out of 275 referenced
VM: Reset complete
Screenshots:
Butterscotch:
YoYo Runner (Through Wine):
Game URL
https://team-bugulon.itch.io/static-cling
WAD Version
WAD Version 17
Butterscotch Target
Desktop (Windows, macOS, Linux)
Description
Boots to the menu. When clicking on Deep Facility in the World Selection menu, the menu's contents disappear. One noticeable thing is that the Static Cling logo is not animated when running on Butterscotch.
Log 1:
Log 2:
Unknown functions:
Screenshots:
Butterscotch:
YoYo Runner (Through Wine):
Game URL
https://team-bugulon.itch.io/static-cling
WAD Version
WAD Version 17
Butterscotch Target
Desktop (Windows, macOS, Linux)