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common_bmarks.lua
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340 lines (266 loc) · 11.1 KB
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local evo = require 'evolved'
local basics = require 'develop.basics'
local tiny = require 'develop.3rdparty.tiny'
evo.debug_mode(false)
local N = 1000
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Entity Cycle | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
for _ = 1, N do
world:addEntity({ a = 0 })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) world:addEntity({ b = e.a }) end
A.postProcess = function(_) world:refresh() end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) world:removeEntity(e) end
B.postProcess = function(_) world:refresh() end
world:addSystem(A)
world:addSystem(B)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Entity Cycle | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local a = evo.builder():set(world):spawn()
local b = evo.builder():set(world):spawn()
local query_a = evo.builder():set(world):include(a):spawn()
local query_b = evo.builder():set(world):include(b):spawn()
local prefab_a = evo.builder():prefab():set(world):set(a, 0):spawn()
local prefab_b = evo.builder():prefab():set(world):set(b, 0):spawn()
evo.multi_clone_nr(N, prefab_a)
evo.builder()
:set(world):group(world):query(query_a)
:execute(function(chunk, _, entity_count)
local as = chunk:components(a)
local entity_bs = evo.multi_clone(entity_count, prefab_b)
for i = 1, entity_count do evo.set(entity_bs[i], b, as[i]) end
end):spawn()
evo.builder()
:set(world):group(world):query(query_b)
:prologue(function()
evo.batch_destroy(query_b)
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Simple Iteration | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
for _ = 1, N do
world:addEntity({ a = 0, b = 0 })
world:addEntity({ a = 0, b = 0, c = 0 })
world:addEntity({ a = 0, b = 0, c = 0, d = 0 })
world:addEntity({ a = 0, b = 0, c = 0, e = 0 })
end
local AB = tiny.processingSystem()
AB.filter = tiny.requireAll('a', 'b')
AB.process = function(_, e) e.a, e.b = e.b, e.a end
local CD = tiny.processingSystem()
CD.filter = tiny.requireAll('c', 'd')
CD.process = function(_, e) e.c, e.d = e.d, e.c end
local CE = tiny.processingSystem()
CE.filter = tiny.requireAll('c', 'e')
CE.process = function(_, e) e.c, e.e = e.e, e.c end
world:addSystem(AB)
world:addSystem(CD)
world:addSystem(CE)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Simple Iteration | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local a = evo.builder():set(world):spawn()
local b = evo.builder():set(world):spawn()
local c = evo.builder():set(world):spawn()
local d = evo.builder():set(world):spawn()
local e = evo.builder():set(world):spawn()
local query_ab = evo.builder():set(world):include(a, b):spawn()
local query_cd = evo.builder():set(world):include(c, d):spawn()
local query_ce = evo.builder():set(world):include(c, e):spawn()
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0 })
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [e] = 0 })
evo.builder()
:set(world):group(world):query(query_ab)
:execute(function(chunk, _, entity_count)
local as, bs = chunk:components(a, b)
for i = 1, entity_count do as[i], bs[i] = bs[i], as[i] end
end):spawn()
evo.builder()
:set(world):group(world):query(query_cd)
:execute(function(chunk, _, entity_count)
local cs, ds = chunk:components(c, d)
for i = 1, entity_count do cs[i], ds[i] = ds[i], cs[i] end
end):spawn()
evo.builder()
:set(world):group(world):query(query_ce)
:execute(function(chunk, _, entity_count)
local cs, es = chunk:components(c, e)
for i = 1, entity_count do cs[i], es[i] = es[i], cs[i] end
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Packed Iteration | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
for _ = 1, N do
world:addEntity({ a = 0, b = 0, c = 0, d = 0, e = 0 })
end
local A = tiny.processingSystem()
A.filter = tiny.requireAll('a')
A.process = function(_, e) e.a = e.a * 2 end
local B = tiny.processingSystem()
B.filter = tiny.requireAll('b')
B.process = function(_, e) e.b = e.b * 2 end
local C = tiny.processingSystem()
C.filter = tiny.requireAll('c')
C.process = function(_, e) e.c = e.c * 2 end
local D = tiny.processingSystem()
D.filter = tiny.requireAll('d')
D.process = function(_, e) e.d = e.d * 2 end
local E = tiny.processingSystem()
E.filter = tiny.requireAll('e')
E.process = function(_, e) e.e = e.e * 2 end
world:addSystem(A)
world:addSystem(B)
world:addSystem(C)
world:addSystem(D)
world:addSystem(E)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Packed Iteration | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local a = evo.builder():set(world):spawn()
local b = evo.builder():set(world):spawn()
local c = evo.builder():set(world):spawn()
local d = evo.builder():set(world):spawn()
local e = evo.builder():set(world):spawn()
local query_a = evo.builder():set(world):include(a):spawn()
local query_b = evo.builder():set(world):include(b):spawn()
local query_c = evo.builder():set(world):include(c):spawn()
local query_d = evo.builder():set(world):include(d):spawn()
local query_e = evo.builder():set(world):include(e):spawn()
evo.multi_spawn_nr(N, { [world] = true, [a] = 0, [b] = 0, [c] = 0, [d] = 0, [e] = 0 })
evo.builder()
:set(world):group(world):query(query_a)
:execute(function(chunk, _, entity_count)
local as = chunk:components(a)
for i = 1, entity_count do as[i] = as[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_b)
:execute(function(chunk, _, entity_count)
local bs = chunk:components(b)
for i = 1, entity_count do bs[i] = bs[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_c)
:execute(function(chunk, _, entity_count)
local cs = chunk:components(c)
for i = 1, entity_count do cs[i] = cs[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_d)
:execute(function(chunk, _, entity_count)
local ds = chunk:components(d)
for i = 1, entity_count do ds[i] = ds[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_e)
:execute(function(chunk, _, entity_count)
local es = chunk:components(e)
for i = 1, entity_count do es[i] = es[i] * 2 end
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)
print '----------------------------------------'
basics.describe_bench(string.format('Common Benchmarks: Tiny Fragmented Iteration | %d entities', N),
function(world)
world:update()
end, function()
local world = tiny.world()
---@type string[]
local chars = {}
for i = 1, 26 do
chars[i] = string.char(string.byte('a') + i - 1)
end
for i, char in ipairs(chars) do
for _ = 1, N do
world:addEntity({ [char] = i, data = i })
end
end
local Data = tiny.processingSystem()
Data.filter = tiny.requireAll('data')
Data.process = function(_, e) e.data = e.data * 2 end
local Last = tiny.processingSystem()
Last.filter = tiny.requireAll('z')
Last.process = function(_, e) e.z = e.z * 2 end
world:addSystem(Data)
world:addSystem(Last)
world:refresh()
return world
end)
basics.describe_bench(string.format('Common Benchmarks: Evolved Fragmented Iteration | %d entities', N),
function(world)
evo.process(world)
end, function()
local world = evo.builder()
:destruction_policy(evo.DESTRUCTION_POLICY_DESTROY_ENTITY)
:spawn()
local data = evo.spawn { [world] = true }
local chars = evo.multi_spawn(26, { [world] = true })
local query_data = evo.builder():set(world):include(data):spawn()
local query_z = evo.builder():set(world):include(chars[#chars]):spawn()
for i = 1, #chars do
evo.multi_spawn_nr(N, { [world] = true, [chars[i]] = i, [data] = i })
end
evo.builder()
:set(world):group(world):query(query_data)
:execute(function(chunk, _, entity_count)
local datas = chunk:components(data)
for i = 1, entity_count do datas[i] = datas[i] * 2 end
end):spawn()
evo.builder()
:set(world):group(world):query(query_z)
:execute(function(chunk, _, entity_count)
local zs = chunk:components(chars[#chars])
for i = 1, entity_count do zs[i] = zs[i] * 2 end
end):spawn()
return world
end, function(world)
evo.destroy(world)
end)